view Xcode/TemplatesForXcode/SDL Custom Cocoa Application/MyController.h @ 2947:fec0db6c44b7

Date: Thu, 01 Jan 2009 21:32:12 +0100 From: Couriersud Subject: Fusionsound audio driver attached is a diff containing a audio driver for the FusionSound library. This sound library is closely related to DirectFB and uses the same transport (fusion) as DirectFB when running applications "remote", i.e. over the network. As such, it natively redirects sound where DirectFB redirects video. This may be handy for everyone using SDL over DirectFB.
author Sam Lantinga <slouken@libsdl.org>
date Thu, 01 Jan 2009 21:34:22 +0000
parents 4d2d0548f5b2
children
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//
//  MyController.h
//  SDL Custom Cocoa App
//
//  Created by Darrell Walisser on Fri Jul 18 2003.
//  Copyright (c) 2003 __MyCompanyName__. All rights reserved.
//

#import <Cocoa/Cocoa.h>
#import "SDL.h"

extern id gController; // instance of this class from nib

// Declare SDL_QuartzWindowDelegate (defined in SDL.framework)
@interface SDL_QuartzWindowDelegate : NSObject
@end

@interface MyController : NSObject
{
    // Interface Builder Outlets
    IBOutlet id 	_framesPerSecond;
    IBOutlet id 	_numSprites;
    IBOutlet id 	_window;
    IBOutlet id 	_view;
    
    // Private instance variables
    int          _nSprites;
    int          _max_speed;
    int          _doFlip;
    Uint8*       _mem;
    
    SDL_Surface* _screen;
    SDL_Surface* _sprite;
    SDL_Rect*    _sprite_rects;
    SDL_Rect*    _positions;
    SDL_Rect*    _velocities;
    int          _sprites_visible;
    Uint16       _sprite_w, _sprite_h;
    
    int 		 _mouse_x, _mouse_y;
}
// Interface Builder Actions
- (IBAction)changeNumberOfSprites:(id)sender;
- (IBAction)selectUpdateMode:(id)sender;
@end