Mercurial > sdl-ios-xcode
view src/main/Makefile.am @ 650:fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
since the X11 target needs to query for extensions in there...hopefully this
other platforms don't need to have a current context before symbol lookup
works or something strange like that... --ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sat, 12 Jul 2003 13:30:30 +0000 |
parents | db0cc6034336 |
children | 623b453a3219 |
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## Makefile.am for the main() function in the SDL library # # This is necessary because some platforms have special program # entry points, which require special application initialization. ARCH_SUBDIRS = $(srcdir)/beos \ $(srcdir)/epoc \ $(srcdir)/linux \ $(srcdir)/macos \ $(srcdir)/macosx \ $(srcdir)/win32 # Build a separate library containing the main() entry point. lib_LIBRARIES = libSDLmain.a if TARGET_MACOSX MAINLIB_ARCH_SRCS = SDLMain.m SDLMain.h else if TARGET_QTOPIA MAINLIB_ARCH_SRCS = SDL_Qtopia_main.cc else MAINLIB_ARCH_SRCS = SDL_main.c endif endif libSDLmain_a_SOURCES = $(MAINLIB_ARCH_SRCS) # Build an internal library of any special app setup functions noinst_LTLIBRARIES = libarch.la if TARGET_BEOS ARCH_SRCS = SDL_BeApp.cc SDL_BeApp.h else ARCH_SRCS = endif # Include the architecture-independent sources COMMON_SRCS = dummy.c libarch_la_SOURCES = $(COMMON_SRCS) $(ARCH_SRCS) ## Let automake know that it shouldn't distribute linked sources BUILT_SOURCES = $(MAINLIB_ARCH_SRCS) $(ARCH_SRCS) ## Let automake know that it should remove these for distribution DISTCLEANFILES = $(MAINLIB_ARCH_SRCS) $(ARCH_SRCS) # The architecture specific directories need to be copied into place # when building a distribution. dist-hook: (cd $(distdir) && rm -f $(BUILT_SOURCES)) cp -rp $(ARCH_SUBDIRS) $(distdir) (cd $(distdir) && rm -rf `find . -name CVS`)