Mercurial > sdl-ios-xcode
view README.WinCE @ 650:fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
since the X11 target needs to query for extensions in there...hopefully this
other platforms don't need to have a current context before symbol lookup
works or something strange like that... --ryan.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sat, 12 Jul 2003 13:30:30 +0000 |
parents | a6fa62b1be09 |
children | 86d0d01290ea |
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Project files for embedded Visual C++ 4.0 can be found in VisualCE.zip NOTE: There are several SDL features not available in the WinCE port of SDL. - DirectX is not yet available - Semaphores are not available - Joystick support is not available - CD-ROM control is not available In addition, there are several features that run in "degraded" mode: Preprocessor Symbol Effect =================== ================================= SDL_systimer.c: USE_GETTICKCOUNT Less accurate values for SDL time functions USE_SETTIMER Use only a single marginally accurate timer SDL_syswm.c: DISABLE_ICON_SUPPORT Can't set the runtime window icon SDL_sysmouse.c: USE_STATIC_CURSOR Only the arrow cursor is available SDL_sysevents.c: NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus SDL_dibevents.c: NO_GETKEYBOARDSTATE Very limited keycode translation SDL_dibvideo.c: NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp NO_CHANGEDISPLAYSETTINGS No fullscreen support NO_GAMMA_SUPPORT Gamma correction not available