Mercurial > sdl-ios-xcode
view src/video/riscos/SDL_riscosmouse_c.h @ 3393:fe2f10481878
Fixed SDL_BLENDMODE_MASK for GL and GLES renderers, now blending works like in software renderer.
author | Mike Gorchak <lestat@i.com.ua> |
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date | Tue, 13 Oct 2009 06:51:20 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_riscosvideo.h" /* The implementation dependent data for the window manager cursor */ struct WMcursor { int w; int h; int hot_x; int hot_y; Uint8 *data; }; /* Functions to be exported */ void RISCOS_FreeWMCursor(_THIS, WMcursor * cursor); WMcursor *RISCOS_CreateWMCursor(_THIS, Uint8 * data, Uint8 * mask, int w, int h, int hot_x, int hot_y); int RISCOS_ShowWMCursor(_THIS, WMcursor * cursor); void FULLSCREEN_WarpWMCursor(_THIS, Uint16 x, Uint16 y); int WIMP_ShowWMCursor(_THIS, WMcursor * cursor); void WIMP_WarpWMCursor(_THIS, Uint16 x, Uint16 y); /* vi: set ts=4 sw=4 expandtab: */