view docs/man3/SDL_JoyAxisEvent.3 @ 4398:fe15c4e8efe6 SDL-1.2

1.2: let PulseAudio hook into SDL_WM_SetCaption(). This lets Pulse's system-wide list of currently playing sources have accurate names for SDL applications. DO NOT MERGE WITH 1.3...we'll design a more formal API there.
author Ryan C. Gordon <icculus@icculus.org>
date Sun, 24 Jan 2010 08:35:09 +0000
parents 1238da4a7112
children
line wrap: on
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.TH "SDL_JoyAxisEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_JoyAxisEvent \- Joystick axis motion event structure
.SH "STRUCTURE DEFINITION"
.PP
.nf
\f(CWtypedef struct{
  Uint8 type;
  Uint8 which;
  Uint8 axis;
  Sint16 value;
} SDL_JoyAxisEvent;\fR
.fi
.PP
.SH "STRUCTURE DATA"
.TP 20
\fBtype\fR
\fBSDL_JOYAXISMOTION\fP
.TP 20
\fBwhich\fR
Joystick device index
.TP 20
\fBaxis\fR
Joystick axis index
.TP 20
\fBvalue\fR
Axis value (range: -32768 to 32767)
.SH "DESCRIPTION"
.PP
\fBSDL_JoyAxisEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYAXISMOTION\fP is reported\&.
.PP
A \fBSDL_JOYAXISMOTION\fP event occurs when ever a user moves an axis on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBaxis\fR is the index of the axis (for a more detailed explaination see the \fIJoystick section\fR)\&. \fBvalue\fR is the current position of the axis\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetAxis\fP\fR
.\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59