Mercurial > sdl-ios-xcode
view src/audio/dc/SDL_dcaudio.h @ 512:fd7d603845dd
*** empty log message ***
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Oct 2002 18:38:12 +0000 |
parents | dad72daf44b3 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA BERO <bero@geocities.co.jp> based on SDL_diskaudio.h by Sam Lantinga <slouken@libsdl.org> */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_diskaudio_h #define _SDL_diskaudio_h #include "SDL_sysaudio.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_AudioDevice *this struct SDL_PrivateAudioData { /* The file descriptor for the audio device */ Uint8 *mixbuf; Uint32 mixlen; int playing; int leftpos,rightpos; int nextbuf; }; #endif /* _SDL_diskaudio_h */