Mercurial > sdl-ios-xcode
view test/testhread.c @ 901:fd4a6847ddc0
Date: Thu, 24 Jun 2004 15:13:40 +0300 (EEST)
From: Martin_Storsj�
Subject: Small patches for SDL/win32
I've tried playing with running SDL compiled for Windows with Wine (and
WineX) under Linux. It didn't originally work too well, but I somehow
managed to make it work. Most of the fixes was patches to Wine(X), but I
also found something in video/windx5/SDL_dx5video.c which, as far as I can
tell, actually is a bug in SDL. The result from the COM method Release,
which returns the new reference count, is compared to DD_OK. Because
QueryInterface is called immediately before, the reference count shouldn't
be DD_OK (== 0).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 25 Jun 2004 05:24:50 +0000 |
parents | 74212992fb08 |
children | be9c9c8f6d53 |
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/* Simple test of the SDL threading code */ #include <stdio.h> #include <stdlib.h> #include <signal.h> #include "SDL.h" #include "SDL_thread.h" static int alive = 0; int ThreadFunc(void *data) { printf("Started thread %s: My thread id is %u\n", (char *)data, SDL_ThreadID()); while ( alive ) { printf("Thread '%s' is alive!\n", (char *)data); SDL_Delay(1*1000); } printf("Thread '%s' exiting!\n", (char *)data); return(0); } static void killed(int sig) { printf("Killed with SIGTERM, waiting 5 seconds to exit\n"); SDL_Delay(5*1000); alive = 0; exit(0); } int main(int argc, char *argv[]) { SDL_Thread *thread; /* Load the SDL library */ if ( SDL_Init(0) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); exit(1); } atexit(SDL_Quit); alive = 1; thread = SDL_CreateThread(ThreadFunc, "#1"); if ( thread == NULL ) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); exit(1); } SDL_Delay(5*1000); printf("Waiting for thread #1\n"); alive = 0; SDL_WaitThread(thread, NULL); alive = 1; thread = SDL_CreateThread(ThreadFunc, "#2"); if ( thread == NULL ) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); exit(1); } SDL_Delay(5*1000); printf("Killing thread #2\n"); SDL_KillThread(thread); alive = 1; signal(SIGTERM, killed); thread = SDL_CreateThread(ThreadFunc, "#3"); if ( thread == NULL ) { fprintf(stderr, "Couldn't create thread: %s\n", SDL_GetError()); exit(1); } raise(SIGTERM); return(0); /* Never reached */ }