Mercurial > sdl-ios-xcode
view include/SDL_joystick.h @ 901:fd4a6847ddc0
Date: Thu, 24 Jun 2004 15:13:40 +0300 (EEST)
From: Martin_Storsj�
Subject: Small patches for SDL/win32
I've tried playing with running SDL compiled for Windows with Wine (and
WineX) under Linux. It didn't originally work too well, but I somehow
managed to make it work. Most of the fixes was patches to Wine(X), but I
also found something in video/windx5/SDL_dx5video.c which, as far as I can
tell, actually is a bug in SDL. The result from the COM method Release,
which returns the new reference count, is compared to DD_OK. Because
QueryInterface is called immediately before, the reference count shouldn't
be DD_OK (== 0).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 25 Jun 2004 05:24:50 +0000 |
parents | b8d311d90021 |
children | e6ceebb0f0eb |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Include file for SDL joystick event handling */ #ifndef _SDL_joystick_h #define _SDL_joystick_h #include "SDL_types.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus extern "C" { #endif /* In order to use these functions, SDL_Init() must have been called with the SDL_INIT_JOYSTICK flag. This causes SDL to scan the system for joysticks, and load appropriate drivers. */ /* The joystick structure used to identify an SDL joystick */ struct _SDL_Joystick; typedef struct _SDL_Joystick SDL_Joystick; /* Function prototypes */ /* * Count the number of joysticks attached to the system */ extern DECLSPEC int SDLCALL SDL_NumJoysticks(void); /* * Get the implementation dependent name of a joystick. * This can be called before any joysticks are opened. * If no name can be found, this function returns NULL. */ extern DECLSPEC const char * SDLCALL SDL_JoystickName(int device_index); /* * Open a joystick for use - the index passed as an argument refers to * the N'th joystick on the system. This index is the value which will * identify this joystick in future joystick events. * * This function returns a joystick identifier, or NULL if an error occurred. */ extern DECLSPEC SDL_Joystick * SDLCALL SDLCALL SDL_JoystickOpen(int device_index); /* * Returns 1 if the joystick has been opened, or 0 if it has not. */ extern DECLSPEC int SDLCALL SDL_JoystickOpened(int device_index); /* * Get the device index of an opened joystick. */ extern DECLSPEC int SDLCALL SDL_JoystickIndex(SDL_Joystick *joystick); /* * Get the number of general axis controls on a joystick */ extern DECLSPEC int SDLCALL SDL_JoystickNumAxes(SDL_Joystick *joystick); /* * Get the number of trackballs on a joystick * Joystick trackballs have only relative motion events associated * with them and their state cannot be polled. */ extern DECLSPEC int SDLCALL SDL_JoystickNumBalls(SDL_Joystick *joystick); /* * Get the number of POV hats on a joystick */ extern DECLSPEC int SDLCALL SDL_JoystickNumHats(SDL_Joystick *joystick); /* * Get the number of buttons on a joystick */ extern DECLSPEC int SDLCALL SDL_JoystickNumButtons(SDL_Joystick *joystick); /* * Update the current state of the open joysticks. * This is called automatically by the event loop if any joystick * events are enabled. */ extern DECLSPEC void SDLCALL SDL_JoystickUpdate(void); /* * Enable/disable joystick event polling. * If joystick events are disabled, you must call SDL_JoystickUpdate() * yourself and check the state of the joystick when you want joystick * information. * The state can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE. */ extern DECLSPEC int SDLCALL SDL_JoystickEventState(int state); /* * Get the current state of an axis control on a joystick * The state is a value ranging from -32768 to 32767. * The axis indices start at index 0. */ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick *joystick, int axis); /* * Get the current state of a POV hat on a joystick * The return value is one of the following positions: */ #define SDL_HAT_CENTERED 0x00 #define SDL_HAT_UP 0x01 #define SDL_HAT_RIGHT 0x02 #define SDL_HAT_DOWN 0x04 #define SDL_HAT_LEFT 0x08 #define SDL_HAT_RIGHTUP (SDL_HAT_RIGHT|SDL_HAT_UP) #define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN) #define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP) #define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN) /* * The hat indices start at index 0. */ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetHat(SDL_Joystick *joystick, int hat); /* * Get the ball axis change since the last poll * This returns 0, or -1 if you passed it invalid parameters. * The ball indices start at index 0. */ extern DECLSPEC int SDLCALL SDL_JoystickGetBall(SDL_Joystick *joystick, int ball, int *dx, int *dy); /* * Get the current state of a button on a joystick * The button indices start at index 0. */ extern DECLSPEC Uint8 SDLCALL SDL_JoystickGetButton(SDL_Joystick *joystick, int button); /* * Close a joystick previously opened with SDL_JoystickOpen() */ extern DECLSPEC void SDLCALL SDL_JoystickClose(SDL_Joystick *joystick); /* Ends C function definitions when using C++ */ #ifdef __cplusplus } #endif #include "close_code.h" #endif /* _SDL_joystick_h */