view src/audio/SDL_mixer_MMX.h @ 3279:fd207dce9f94

I think this fixes the texture pixel alignment
author Sam Lantinga <slouken@libsdl.org>
date Sat, 19 Sep 2009 12:48:52 +0000
parents c121d94672cb
children 4d46850be3f6
line wrap: on
line source

/*
    headers for MMX assembler version of SDL_MixAudio
    Copyright 2002 Stephane Marchesin (stephane.marchesin@wanadoo.fr)
    This code is licensed under the LGPL (see COPYING for details)

    Assumes buffer size in bytes is a multiple of 16
    Assumes SDL_MIX_MAXVOLUME = 128
*/
#include "SDL_config.h"

#if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES)
void SDL_MixAudio_MMX_S16(char *, char *, unsigned int, int);
void SDL_MixAudio_MMX_S8(char *, char *, unsigned int, int);
#endif
/* vi: set ts=4 sw=4 expandtab: */