Mercurial > sdl-ios-xcode
view src/video/SDL_pixels_c.h @ 1138:fcfb783a3ca2
Commercial-OSS-on-Solaris patch...
--ryan.
Date: Sun, 14 Aug 2005 23:06:40 -0500
From: Shawn Walker <binarycrusader@gmail.com>
To: sdl@libsdl.org
Subject: [SDL] [PATCH] Audio Detection Bug
When using the OSS commercial drivers under Solaris 10, SDL will not
properly initialise OSS audio support (dsp) if /dev/sound exists.
Under Solaris (as far as I understand) /dev/sound is provided as a
means of accessing a BSD style audio device, not the OSS device.
SDL assumes that if /dev/sound exists, then it must be running on a
Linux 2.4 system and should make the dsp device path /dev/sound/dsp.
This is wrong. When using the OSS commercial drivers under Solaris,
the dsp device is always referenced as /dev/dsp normally.
My proposed fix is to stat the dsp device in /dev/sound to make sure
it exists, before assuming /dev/sound/dsp as the audio device:
http://icculus.org/~eviltypeguy/SDL_audiodev.patch
I'm sure there may be a better way to do it, but the above patch is
what worked for me.
--=20
Shawn Walker, Software and Systems Analyst
binarycrusader@gmail.com - http://binarycrusader.blogspot.com/
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 08 Sep 2005 07:15:44 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Useful functions and variables from SDL_pixel.c */ #include "SDL_blit.h" /* Pixel format functions */ extern SDL_PixelFormat *SDL_AllocFormat(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); extern SDL_PixelFormat *SDL_ReallocFormat(SDL_Surface *surface, int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask); extern void SDL_FormatChanged(SDL_Surface *surface); extern void SDL_FreeFormat(SDL_PixelFormat *format); /* Blit mapping functions */ extern SDL_BlitMap *SDL_AllocBlitMap(void); extern void SDL_InvalidateMap(SDL_BlitMap *map); extern int SDL_MapSurface (SDL_Surface *src, SDL_Surface *dst); extern void SDL_FreeBlitMap(SDL_BlitMap *map); /* Miscellaneous functions */ extern Uint16 SDL_CalculatePitch(SDL_Surface *surface); extern void SDL_DitherColors(SDL_Color *colors, int bpp); extern Uint8 SDL_FindColor(SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b); extern void SDL_ApplyGamma(Uint16 *gamma, SDL_Color *colors, SDL_Color *output, int ncolors);