view src/audio/SDL_wave.h @ 1138:fcfb783a3ca2

Commercial-OSS-on-Solaris patch... --ryan. Date: Sun, 14 Aug 2005 23:06:40 -0500 From: Shawn Walker <binarycrusader@gmail.com> To: sdl@libsdl.org Subject: [SDL] [PATCH] Audio Detection Bug When using the OSS commercial drivers under Solaris 10, SDL will not properly initialise OSS audio support (dsp) if /dev/sound exists. Under Solaris (as far as I understand) /dev/sound is provided as a means of accessing a BSD style audio device, not the OSS device. SDL assumes that if /dev/sound exists, then it must be running on a Linux 2.4 system and should make the dsp device path /dev/sound/dsp. This is wrong. When using the OSS commercial drivers under Solaris, the dsp device is always referenced as /dev/dsp normally. My proposed fix is to stat the dsp device in /dev/sound to make sure it exists, before assuming /dev/sound/dsp as the audio device: http://icculus.org/~eviltypeguy/SDL_audiodev.patch I'm sure there may be a better way to do it, but the above patch is what worked for me. --=20 Shawn Walker, Software and Systems Analyst binarycrusader@gmail.com - http://binarycrusader.blogspot.com/
author Ryan C. Gordon <icculus@icculus.org>
date Thu, 08 Sep 2005 07:15:44 +0000
parents b8d311d90021
children c9b51268668f
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

/* WAVE files are little-endian */

/*******************************************/
/* Define values for Microsoft WAVE format */
/*******************************************/
#define RIFF		0x46464952		/* "RIFF" */
#define WAVE		0x45564157		/* "WAVE" */
#define FACT		0x74636166		/* "fact" */
#define LIST		0x5453494c		/* "LIST" */
#define FMT		0x20746D66		/* "fmt " */
#define DATA		0x61746164		/* "data" */
#define PCM_CODE	0x0001
#define MS_ADPCM_CODE	0x0002
#define IMA_ADPCM_CODE	0x0011
#define WAVE_MONO	1
#define WAVE_STEREO	2

/* Normally, these three chunks come consecutively in a WAVE file */
typedef struct WaveFMT {
/* Not saved in the chunk we read:
	Uint32	FMTchunk;
	Uint32	fmtlen;
*/
	Uint16	encoding;	
	Uint16	channels;		/* 1 = mono, 2 = stereo */
	Uint32	frequency;		/* One of 11025, 22050, or 44100 Hz */
	Uint32	byterate;		/* Average bytes per second */
	Uint16	blockalign;		/* Bytes per sample block */
	Uint16	bitspersample;		/* One of 8, 12, 16, or 4 for ADPCM */
} WaveFMT;

/* The general chunk found in the WAVE file */
typedef struct Chunk {
	Uint32 magic;
	Uint32 length;
	Uint8 *data;
} Chunk;