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view docs/html/sdljoystickgetaxis.html @ 1138:fcfb783a3ca2
Commercial-OSS-on-Solaris patch...
--ryan.
Date: Sun, 14 Aug 2005 23:06:40 -0500
From: Shawn Walker <binarycrusader@gmail.com>
To: sdl@libsdl.org
Subject: [SDL] [PATCH] Audio Detection Bug
When using the OSS commercial drivers under Solaris 10, SDL will not
properly initialise OSS audio support (dsp) if /dev/sound exists.
Under Solaris (as far as I understand) /dev/sound is provided as a
means of accessing a BSD style audio device, not the OSS device.
SDL assumes that if /dev/sound exists, then it must be running on a
Linux 2.4 system and should make the dsp device path /dev/sound/dsp.
This is wrong. When using the OSS commercial drivers under Solaris,
the dsp device is always referenced as /dev/dsp normally.
My proposed fix is to stat the dsp device in /dev/sound to make sure
it exists, before assuming /dev/sound/dsp as the audio device:
http://icculus.org/~eviltypeguy/SDL_audiodev.patch
I'm sure there may be a better way to do it, but the above patch is
what worked for me.
--=20
Shawn Walker, Software and Systems Analyst
binarycrusader@gmail.com - http://binarycrusader.blogspot.com/
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Thu, 08 Sep 2005 07:15:44 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_JoystickGetAxis</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Joystick" HREF="joystick.html"><LINK REL="PREVIOUS" TITLE="SDL_JoystickUpdate" HREF="sdljoystickupdate.html"><LINK REL="NEXT" TITLE="SDL_JoystickGetHat" HREF="sdljoystickgethat.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdljoystickupdate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdljoystickgethat.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLJOYSTICKGETAXIS" ></A >SDL_JoystickGetAxis</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN6320" ></A ><H2 >Name</H2 >SDL_JoystickGetAxis -- Get the current state of an axis</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN6323" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN6324" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >Sint16 <B CLASS="FSFUNC" >SDL_JoystickGetAxis</B ></CODE >(SDL_Joystick *joystick, int axis);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6330" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_JoystickGetAxis</TT > returns the current state of the given <TT CLASS="PARAMETER" ><I >axis</I ></TT > on the given <TT CLASS="PARAMETER" ><I >joystick</I ></TT >.</P ><P >On most modern joysticks the X axis is usually represented by <TT CLASS="PARAMETER" ><I >axis</I ></TT > 0 and the Y axis by <TT CLASS="PARAMETER" ><I >axis</I ></TT > 1. The value returned by <TT CLASS="FUNCTION" >SDL_JoystickGetAxis</TT > is a signed integer (-32768 to 32768) representing the current position of the <TT CLASS="PARAMETER" ><I >axis</I ></TT >, it maybe necessary to impose certain tolerances on these values to account for jitter. It is worth noting that some joysticks use axes 2 and 3 for extra buttons.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6341" ></A ><H2 >Return Value</H2 ><P >Returns a 16-bit signed integer representing the current position of the <TT CLASS="PARAMETER" ><I >axis</I ></TT >.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6345" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >Sint16 x_move, y_move; SDL_Joystick *joy1; . . x_move=SDL_JoystickGetAxis(joy1, 0); y_move=SDL_JoystickGetAxis(joy1, 1);</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN6349" ></A ><H2 >See Also</H2 ><P ><A HREF="sdljoysticknumaxes.html" ><TT CLASS="FUNCTION" >SDL_JoystickNumAxes</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdljoystickupdate.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdljoystickgethat.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_JoystickUpdate</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="joystick.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_JoystickGetHat</TD ></TR ></TABLE ></DIV ></BODY ></HTML >