view docs/man3/SDL_EventState.3 @ 93:fc774f445e10

Applied Hannu's fix and switched to blocking writes .. seems to work?
author Sam Lantinga <slouken@lokigames.com>
date Sat, 07 Jul 2001 23:27:29 +0000
parents 55f1f1b3e27d
children e5bc29de3f0a
line wrap: on
line source

.TH "SDL_EventState" "3" "Sun 10 Jun 2001, 19:40" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_EventState\- This function allows you to set the state of processing certain events\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBUint8 \fBSDL_EventState\fP\fR(\fBUint8 type, int state\fR);
.SH "DESCRIPTION"
.PP
This function allows you to set the state of processing certain event \fBtype\fR\&'s\&.
.PP
If \fBstate\fR is set to \fBSDL_IGNORE\fP, that event \fBtype\fR will be automatically dropped from the event queue and will not be filtered\&.
.PP
If \fBstate\fR is set to \fBSDL_ENABLE\fP, that event \fBtype\fR will be processed normally\&.
.PP
If \fBstate\fR is set to \fBSDL_QUERY\fP, \fBSDL_EventState\fP will return the current processing state of the specified event \fBtype\fR\&.
.PP
A list of event \fBtype\fR\&'s can be found in the \fI\fBSDL_Event\fR\fR section\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_Event\fR\fR
...\" created by instant / docbook-to-man, Sun 10 Jun 2001, 19:40