view test/loopwave.c @ 666:fbec2501cf9f

ate: Mon, 4 Aug 2003 19:10:14 +0300 From: "Mike Gorchak" Subject: SDL/QNX forgotten fixes Just found, that one chunk for configure.in has not been applied and one for\ gotten by me :) Please add it to CVS. P.S. Now QNX6.2.1 have the dlopen in libc and in the libltdl. So libc's vari\ ant more prefered, and ltdl rest for compatibility. In this small patch I wa\ s added proper checks.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 06 Aug 2003 20:20:30 +0000
parents 74212992fb08
children be9c9c8f6d53
line wrap: on
line source


/* Program to load a wave file and loop playing it using SDL sound */

/* loopwaves.c is much more robust in handling WAVE files -- 
	This is only for simple WAVEs
*/

#include <stdio.h>
#include <stdlib.h>
#include <signal.h>

#include "SDL.h"
#include "SDL_audio.h"

struct {
	SDL_AudioSpec spec;
	Uint8   *sound;			/* Pointer to wave data */
	Uint32   soundlen;		/* Length of wave data */
	int      soundpos;		/* Current play position */
} wave;

void fillerup(void *unused, Uint8 *stream, int len)
{
	Uint8 *waveptr;
	int    waveleft;

	/* Set up the pointers */
	waveptr = wave.sound + wave.soundpos;
	waveleft = wave.soundlen - wave.soundpos;

	/* Go! */
	while ( waveleft <= len ) {
		SDL_MixAudio(stream, waveptr, waveleft, SDL_MIX_MAXVOLUME);
		stream += waveleft;
		len -= waveleft;
		waveptr = wave.sound;
		waveleft = wave.soundlen;
		wave.soundpos = 0;
	}
	SDL_MixAudio(stream, waveptr, len, SDL_MIX_MAXVOLUME);
	wave.soundpos += len;
}

static int done = 0;
void poked(int sig)
{
	done = 1;
}

int main(int argc, char *argv[])
{
	char name[32];

	/* Load the SDL library */
	if ( SDL_Init(SDL_INIT_AUDIO) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError());
		exit(1);
	}
	atexit(SDL_Quit);

	if ( argv[1] == NULL ) {
		fprintf(stderr, "Usage: %s <wavefile>\n", argv[0]);
		exit(1);
	}

	/* Load the wave file into memory */
	if ( SDL_LoadWAV(argv[1],
			&wave.spec, &wave.sound, &wave.soundlen) == NULL ) {
		fprintf(stderr, "Couldn't load %s: %s\n",
						argv[1], SDL_GetError());
		exit(1);
	}
	wave.spec.callback = fillerup;

	/* Set the signals */
#ifdef SIGHUP
	signal(SIGHUP, poked);
#endif
	signal(SIGINT, poked);
#ifdef SIGQUIT
	signal(SIGQUIT, poked);
#endif
	signal(SIGTERM, poked);

	/* Initialize fillerup() variables */
	if ( SDL_OpenAudio(&wave.spec, NULL) < 0 ) {
		fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
		SDL_FreeWAV(wave.sound);
		exit(2);
	}
	SDL_PauseAudio(0);

	/* Let the audio run */
	printf("Using audio driver: %s\n", SDL_AudioDriverName(name, 32));
	while ( ! done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING) )
		SDL_Delay(1000);

	/* Clean up on signal */
	SDL_CloseAudio();
	SDL_FreeWAV(wave.sound);
	return(0);
}