Mercurial > sdl-ios-xcode
view src/video/svga/SDL_svgavideo.h @ 970:fb8b91365766
Date: Tue, 19 Oct 2004 23:04:58 -0700
From: "Trevor Scroggins"
Subject: [SDL] [PATCH] DirectX and SDL_WINDOWID Hack
Hello, all. The IDirectInputDevice2_SetCooperativeLevel call in
SDL_dx5events.c expects to be passed a root-level HWND. More often than not,
a child window is used with the SDL_WINDOWID hack, causing the
IDirectInputDevice2_SetCooperativeLevel call to fail.
This is a small patch to SDL_dx5events.c v1.21 that fixes the problem by
retrieving a handle to the root-level ancestor of the current SDL_Window and
passing that handle to IDirectInputDevice2_SetCooperativeLevel.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 12 Nov 2004 23:14:47 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_svgavideo_h #define _SDL_svgavideo_h #include "SDL_mouse.h" #include "SDL_sysvideo.h" /* Hidden "this" pointer for the video functions */ #define _THIS SDL_VideoDevice *this /* Private display data */ struct SDL_PrivateVideoData { #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; int *SDL_vgamode[NUM_MODELISTS]; /* information for double-buffering */ int flip_page; int flip_offset[2]; Uint8 *flip_address[2]; }; /* Old variable names */ #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #define SDL_vgamode (this->hidden->SDL_vgamode) #define flip_page (this->hidden->flip_page) #define flip_offset (this->hidden->flip_offset) #define flip_address (this->hidden->flip_address) #endif /* _SDL_svgavideo_h */