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Date: Tue, 19 Oct 2004 23:04:58 -0700 From: "Trevor Scroggins" Subject: [SDL] [PATCH] DirectX and SDL_WINDOWID Hack Hello, all. The IDirectInputDevice2_SetCooperativeLevel call in SDL_dx5events.c expects to be passed a root-level HWND. More often than not, a child window is used with the SDL_WINDOWID hack, causing the IDirectInputDevice2_SetCooperativeLevel call to fail. This is a small patch to SDL_dx5events.c v1.21 that fixes the problem by retrieving a handle to the root-level ancestor of the current SDL_Window and passing that handle to IDirectInputDevice2_SetCooperativeLevel.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 12 Nov 2004 23:14:47 +0000
parents 74212992fb08
children 14717b52abc0
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><TITLE
>Introduction</TITLE
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><DIV
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><H1
><A
NAME="AEN8"
>Introduction</A
></H1
><P
>This library is designed to make it easy to write games that run on Linux,
Win32 and BeOS using the various native high-performance media interfaces,
(for video, audio, etc) and presenting a single source-code level API to
your application.  This is a fairly low level API, but using this, completely
portable applications can be written with a great deal of flexibility.</P
><P
>The library is loaded as a dynamically linked library on its native
platform, and is currently compiled natively for Linux, compiled for
Win32 using a Linux hosted GCC
<A
HREF="http://www.libsdl.org/Xmingw32/"
TARGET="_top"
>cross-compilation</A
>
environment, and compiled using the EGCS C++ compiler under BeOS.</P
><P
>An introduction to SDL can be found online at:
<A
HREF="http://www.libsdl.org/intro/toc.html"
TARGET="_top"
>http://www.libsdl.org/intro/</A
>&#13;</P
><P
>There are code examples on each of the main library pages, and there are
fully fleshed example C++ classes and programs in the examples archive,
available on the
<A
HREF="http://www.libsdl.org/download.html"
TARGET="_top"
>SDL download page</A
>.</P
><P
>For an introduction to basic multi-media programming concepts, you might try
some of the following links:
<P
></P
><UL
><LI
><P
><A
HREF="http://www.ziron.com/links/"
TARGET="_top"
>Game Programming Links</A
></P
></LI
><LI
><P
><A
HREF="http://developer.dungeon-crawl.com/"
TARGET="_top"
>Game Developer Search Engine</A
></P
></LI
></UL
></P
><P
>Enjoy!</P
><P
>&nbsp;&nbsp;&nbsp; Sam Lantinga
<TT
CLASS="EMAIL"
>&#60;<A
HREF="mailto:slouken@libsdl.org"
><A
HREF="mailto:slouken@libsdl.org"
TARGET="_top"
>slouken@libsdl.org</A
></A
>&#62;</TT
></P
>
<P>
<br><br><HR>
<H1>Table of Contents</H1>
<UL>
<LI><A HREF="html/index.html">Full Table of Contents</A></LI>
<LI><A HREF="html/guide.html">The SDL Guide</A></LI>
<LI><A HREF="html/reference.html">The SDL Reference</A></LI>
<UL>
<LI><A HREF="html/general.html">Initialization</A></LI>
<LI><A HREF="html/video.html">Video</A></LI>
<LI><A HREF="html/wm.html">Window Manager</A></LI>
<LI><A HREF="html/event.html">Event Handling</A></LI>
<LI><A HREF="html/joystick.html">Joystick</A></LI>
<LI><A HREF="html/audio.html">Audio</A></LI>
<LI><A HREF="html/cdrom.html">CDROM</A></LI>
<LI><A HREF="html/thread.html">Threads</A></LI>
<LI><A HREF="html/time.html">Timers</A></LI>
</UL>
</UL>
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