view test/automated/audio/audio.c @ 5157:fb424691cfc7

Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 02 Feb 2011 14:34:54 -0800
parents c32c53fca10d
children
line wrap: on
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/**
 * Automated SDL_RWops test.
 *
 * Written by Edgar Simo "bobbens"
 *
 * Released under Public Domain.
 */


#include "SDL.h"
#include "../SDL_at.h"


/**
 * @brief Prints available devices.
 */
static int audio_printDevices( int iscapture )
{
   int i, n;

   /* Get number of devices. */
   n = SDL_GetNumAudioDevices(iscapture);
   SDL_ATprintVerbose( 1, "%d %s Audio Devices\n",
         n, iscapture ? "Capture" : "Output" );

   /* List devices. */
   for (i=0; i<n; i++) {
      SDL_ATprintVerbose( 1, "   %d) %s\n", i+1, SDL_GetAudioDeviceName( i, iscapture ) );
   }

   return 0;
}


/**
 * @brief Makes sure parameters work properly.
 */
static void audio_testOpen (void)
{
   int i, n;
   int ret;

   /* Begin testcase. */
   SDL_ATbegin( "Audio Open" );

   /* List drivers. */
   n = SDL_GetNumAudioDrivers();
   SDL_ATprintVerbose( 1, "%d Audio Drivers\n", n );
   for (i=0; i<n; i++) {
      SDL_ATprintVerbose( 1, "   %s\n", SDL_GetAudioDriver(i) );
   }

   /* Start SDL. */
   ret = SDL_Init( SDL_INIT_AUDIO );
   if (SDL_ATvassert( ret==0, "SDL_Init( SDL_INIT_AUDIO ): %s", SDL_GetError()))
      return;

   /* Print devices. */
   SDL_ATprintVerbose( 1, "Using Audio Driver '%s'\n", SDL_GetCurrentAudioDriver() );
   audio_printDevices(0);
   audio_printDevices(1);

   /* Quit SDL. */
   SDL_Quit();

   /* End testcase. */
   SDL_ATend();
}


/**
 * @brief Entry point.
 */
#ifdef TEST_STANDALONE
int main( int argc, const char *argv[] )
{
   (void) argc;
   (void) argv;
#else /* TEST_STANDALONE */
int test_audio (void)
{
#endif /* TEST_STANDALONE */

   SDL_ATinit( "SDL_Audio" );

   audio_testOpen();

   return SDL_ATfinish();
}