view src/video/directfb/SDL_DirectFB_window.c @ 5157:fb424691cfc7

Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 02 Feb 2011 14:34:54 -0800
parents b196d2758026
children 164f20ba08eb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_syswm.h"
#include "../SDL_sysvideo.h"
#include "../../events/SDL_keyboard_c.h"
#include "../../video/SDL_pixels_c.h"

#include "SDL_DirectFB_video.h"
#if SDL_DIRECTFB_OPENGL
#include "SDL_DirectFB_opengl.h"
#endif

static void DirectFB_AdjustWindowSurface(_THIS, SDL_Window * window);

int
DirectFB_CreateWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_DFB_DISPLAYDATA(_this, window);
    DFB_WindowData *windata = NULL;
    DFBWindowOptions wopts;
    DFBWindowDescription desc;
    int x, y;

    SDL_DFB_CALLOC(window->driverdata, 1, sizeof(DFB_WindowData));
    windata = (DFB_WindowData *) window->driverdata;

    windata->is_managed = devdata->has_own_wm;

    SDL_DFB_CHECKERR(devdata->dfb->SetCooperativeLevel(devdata->dfb,
                                                       DFSCL_NORMAL));
    SDL_DFB_CHECKERR(dispdata->layer->SetCooperativeLevel(dispdata->layer,
                                                          DLSCL_ADMINISTRATIVE));

    /* Fill the window description. */
    if (window->x == SDL_WINDOWPOS_CENTERED) {
        x = (dispdata->cw - window->w) / 2;
    } else if (window->x == SDL_WINDOWPOS_UNDEFINED) {
        x = 0;
    } else {
        x = window->x;
    }
    if (window->y == SDL_WINDOWPOS_CENTERED) {
        y = (dispdata->ch - window->h) / 2;
    } else if (window->y == SDL_WINDOWPOS_UNDEFINED) {
        y = 0;
    } else {
        y = window->y;
    }
    if (window->flags & SDL_WINDOW_FULLSCREEN) {
        x = 0;
        y = 0;
    }

    DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);

    /* Create Window */
    desc.flags =
        DWDESC_WIDTH | DWDESC_HEIGHT | DWDESC_PIXELFORMAT | DWDESC_POSX
        | DWDESC_POSY | DWDESC_SURFACE_CAPS;
    desc.posx = x;
    desc.posy = y;
    desc.width = windata->size.w;
    desc.height = windata->size.h;
    desc.pixelformat = dispdata->pixelformat;
    desc.surface_caps = DSCAPS_PREMULTIPLIED;

    /* Create the window. */
    SDL_DFB_CHECKERR(dispdata->layer->CreateWindow(dispdata->layer, &desc,
                                                   &windata->window));

    /* Set Options */
    SDL_DFB_CHECK(windata->window->GetOptions(windata->window, &wopts));

    if (window->flags & SDL_WINDOW_RESIZABLE)
        wopts |= DWOP_SCALE;
    else
        wopts |= DWOP_KEEP_SIZE;

    if (window->flags & SDL_WINDOW_FULLSCREEN) {
        wopts |= DWOP_KEEP_POSITION | DWOP_KEEP_STACKING | DWOP_KEEP_SIZE;
        SDL_DFB_CHECK(windata->window->SetStackingClass(windata->window, DWSC_UPPER));
    }
    SDL_DFB_CHECK(windata->window->SetOptions(windata->window, wopts));

    /* See what we got */
    SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize
                     (_this, window, &window->w, &window->h));

    /* Get the window's surface. */
    SDL_DFB_CHECKERR(windata->window->GetSurface(windata->window,
                                                 &windata->window_surface));
    /* And get a subsurface for rendering */
    SDL_DFB_CHECKERR(windata->window_surface->
                     GetSubSurface(windata->window_surface, &windata->client,
                                   &windata->surface));

    SDL_DFB_CHECK(windata->window->SetOpacity(windata->window, 0xFF));

    /* Create Eventbuffer */
    SDL_DFB_CHECKERR(windata->window->CreateEventBuffer(windata->window,
                                                        &windata->
                                                        eventbuffer));
    SDL_DFB_CHECKERR(windata->window->
                     EnableEvents(windata->window, DWET_ALL));

    /* Create a font */
    /* FIXME: once during Video_Init */
    windata->font = NULL;

    /* Make it the top most window. */
    SDL_DFB_CHECK(windata->window->RaiseToTop(windata->window));

    /* remember parent */
    windata->sdl_window = window;

    /* Add to list ... */

    windata->next = devdata->firstwin;
    windata->opacity = 0xFF;
    devdata->firstwin = windata;

    /* Draw Frame */
    DirectFB_WM_RedrawLayout(_this, window);

    return 0;
  error:
    SDL_DFB_RELEASE(windata->window);
    SDL_DFB_RELEASE(windata->surface);
    return -1;
}

int
DirectFB_CreateWindowFrom(_THIS, SDL_Window * window, const void *data)
{
    SDL_Unsupported();
    return -1;
}

void
DirectFB_SetWindowTitle(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    if (windata->is_managed) {
        windata->wm_needs_redraw = 1;
        DirectFB_WM_RedrawLayout(_this, window);
    } else
        SDL_Unsupported();
}

void
DirectFB_SetWindowIcon(_THIS, SDL_Window * window, SDL_Surface * icon)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_DFB_WINDOWDATA(window);
    SDL_Surface *surface = NULL;

    if (icon) {
        SDL_PixelFormat format;
        DFBSurfaceDescription dsc;
        Uint32 *dest;
        Uint32 *p;
        int pitch, i;

        /* Convert the icon to ARGB for modern window managers */
        SDL_InitFormat(&format, 32, 0x00FF0000, 0x0000FF00, 0x000000FF,
                       0xFF000000);
        surface = SDL_ConvertSurface(icon, &format, 0);
        if (!surface) {
            return;
        }
        dsc.flags =
            DSDESC_WIDTH | DSDESC_HEIGHT | DSDESC_PIXELFORMAT | DSDESC_CAPS;
        dsc.caps = DSCAPS_VIDEOONLY;
        dsc.width = surface->w;
        dsc.height = surface->h;
        dsc.pixelformat = DSPF_ARGB;

        SDL_DFB_CHECKERR(devdata->dfb->CreateSurface(devdata->dfb, &dsc,
                                                     &windata->icon));

        SDL_DFB_CHECKERR(windata->icon->Lock(windata->icon, DSLF_WRITE,
                                             (void *) &dest, &pitch));

        p = surface->pixels;
        for (i = 0; i < surface->h; i++)
            memcpy((char *) dest + i * pitch,
                   (char *) p + i * surface->pitch, 4 * surface->w);

        SDL_DFB_CHECK(windata->icon->Unlock(windata->icon));
        SDL_FreeSurface(surface);
    } else {
        SDL_DFB_RELEASE(windata->icon);
    }
    return;
  error:
    if (surface)
        SDL_FreeSurface(surface);
    SDL_DFB_RELEASE(windata->icon);
    return;
}

void
DirectFB_SetWindowPosition(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);
    int x, y;

    if (window->y == SDL_WINDOWPOS_UNDEFINED)
        y = 0;
    else
        y = window->y;

    if (window->x == SDL_WINDOWPOS_UNDEFINED)
        x = 0;
    else
        x = window->x;

    if (window->flags & SDL_WINDOW_FULLSCREEN) {
        x = 0;
        y = 0;
    }
    DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
    SDL_DFB_CHECK(windata->window->MoveTo(windata->window, x, y));
}

void
DirectFB_SetWindowSize(_THIS, SDL_Window * window)
{
    //SDL_DFB_DEVICEDATA(_this);
    SDL_DFB_WINDOWDATA(window);

    if (!(window->flags & SDL_WINDOW_FULLSCREEN)) {
        int cw;
        int ch;

        /* Make sure all events are disabled for this operation ! */
        SDL_DFB_CHECKERR(windata->window->DisableEvents(windata->window,
                                                        DWET_ALL));

        SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize(_this, window, &cw, &ch));

        if (cw != window->w || ch != window->h) {

		    DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);
            SDL_DFB_CHECKERR(windata->window->Resize(windata->window,
                                                     windata->size.w,
                                                     windata->size.h));
        }

        SDL_DFB_CHECKERR(DirectFB_WM_GetClientSize
                     (_this, window, &window->w, &window->h));
        DirectFB_AdjustWindowSurface(_this, window);

        SDL_DFB_CHECKERR(windata->window->EnableEvents(windata->window,
                                                       DWET_ALL));

    }
    return;
  error:
    SDL_DFB_CHECK(windata->window->EnableEvents(windata->window, DWET_ALL));
    return;
}

void
DirectFB_ShowWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    SDL_DFB_CHECK(windata->window->SetOpacity(windata->window, windata->opacity));

}

void
DirectFB_HideWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    SDL_DFB_CHECK(windata->window->GetOpacity(windata->window, &windata->opacity));
    SDL_DFB_CHECK(windata->window->SetOpacity(windata->window, 0));
}

void
DirectFB_RaiseWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    SDL_DFB_CHECK(windata->window->RaiseToTop(windata->window));
    SDL_DFB_CHECK(windata->window->RequestFocus(windata->window));
}

void
DirectFB_MaximizeWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    if (windata->is_managed) {
        DirectFB_WM_MaximizeWindow(_this, window);
    } else
        SDL_Unsupported();
}

void
DirectFB_MinimizeWindow(_THIS, SDL_Window * window)
{
    /* FIXME: Size to 32x32 ? */

    SDL_Unsupported();
}

void
DirectFB_RestoreWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);

    if (windata->is_managed) {
        DirectFB_WM_RestoreWindow(_this, window);
    } else
        SDL_Unsupported();
}

void
DirectFB_SetWindowGrab(_THIS, SDL_Window * window)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_DFB_WINDOWDATA(window);
    DFB_WindowData *gwindata = ((devdata->grabbed_window) ? (DFB_WindowData *) ((devdata->grabbed_window)->driverdata) : NULL);

    if ((window->flags & SDL_WINDOW_INPUT_GRABBED)) {
        if (gwindata != NULL)
        {
		    SDL_DFB_CHECK(gwindata->window->UngrabPointer(gwindata->window));
		    SDL_DFB_CHECK(gwindata->window->UngrabKeyboard(gwindata->window));
        }
        SDL_DFB_CHECK(windata->window->GrabPointer(windata->window));
        SDL_DFB_CHECK(windata->window->GrabKeyboard(windata->window));
        devdata->grabbed_window = window;
    } else {
        SDL_DFB_CHECK(windata->window->UngrabPointer(windata->window));
        SDL_DFB_CHECK(windata->window->UngrabKeyboard(windata->window));
        devdata->grabbed_window = NULL;
    }
}

void
DirectFB_DestroyWindow(_THIS, SDL_Window * window)
{
    SDL_DFB_DEVICEDATA(_this);
    SDL_DFB_WINDOWDATA(window);
    DFB_WindowData *p;

    /* Some cleanups */
    SDL_DFB_CHECK(windata->window->UngrabPointer(windata->window));
    SDL_DFB_CHECK(windata->window->UngrabKeyboard(windata->window));

#if SDL_DIRECTFB_OPENGL
	DirectFB_GL_DestroyWindowContexts(_this, window);
#endif

    SDL_DFB_CHECK(windata->window_surface->SetFont(windata->window_surface, NULL));
    SDL_DFB_CHECK(windata->surface->ReleaseSource(windata->surface));
    SDL_DFB_CHECK(windata->window_surface->ReleaseSource(windata->window_surface));
  	SDL_DFB_RELEASE(windata->icon);
    SDL_DFB_RELEASE(windata->font);
    SDL_DFB_RELEASE(windata->eventbuffer);
    SDL_DFB_RELEASE(windata->surface);
    SDL_DFB_RELEASE(windata->window_surface);

    SDL_DFB_RELEASE(windata->window);

    /* Remove from list ... */

    p = devdata->firstwin;
    while (p && p->next != windata)
        p = p->next;
    if (p)
        p->next = windata->next;
    else
        devdata->firstwin = windata->next;
    SDL_free(windata);
    return;
}

SDL_bool
DirectFB_GetWindowWMInfo(_THIS, SDL_Window * window,
                         struct SDL_SysWMinfo * info)
{
    SDL_Unsupported();
    return SDL_FALSE;
}

static void
DirectFB_AdjustWindowSurface(_THIS, SDL_Window * window)
{
    SDL_DFB_WINDOWDATA(window);
    int adjust = windata->wm_needs_redraw;
    int cw, ch;

    DirectFB_WM_AdjustWindowLayout(window, window->flags, window->w, window->h);

    SDL_DFB_CHECKERR(windata->
                     window_surface->GetSize(windata->window_surface, &cw,
                                             &ch));
    if (cw != windata->size.w || ch != windata->size.h) {
        adjust = 1;
    }

    if (adjust) {
#if SDL_DIRECTFB_OPENGL
		DirectFB_GL_FreeWindowContexts(_this, window);
#endif

#if DFB_VERSION_ATLEAST(1,2,1)
        SDL_DFB_CHECKERR(windata->window->ResizeSurface(windata->window,
                                                        windata->size.w,
                                                        windata->size.h));
        SDL_DFB_CHECKERR(windata->surface->MakeSubSurface(windata->surface,
                                                          windata->
                                                          window_surface,
                                                          &windata->client));
#else
        DFBWindowOptions opts;

        SDL_DFB_CHECKERR(windata->window->GetOptions(windata->window, &opts));
        /* recreate subsurface */
        SDL_DFB_RELEASE(windata->surface);

        if (opts & DWOP_SCALE)
            SDL_DFB_CHECKERR(windata->window->ResizeSurface(windata->window,
                                                            windata->size.w,
                                                            windata->size.h));
        SDL_DFB_CHECKERR(windata->window_surface->
                         GetSubSurface(windata->window_surface,
                                       &windata->client, &windata->surface));
#endif
        DirectFB_WM_RedrawLayout(_this, window);
        
#if SDL_DIRECTFB_OPENGL
		DirectFB_GL_ReAllocWindowContexts(_this, window);
#endif
   }
  error:
    return;
}