view src/video/SDL_drawline.c @ 5157:fb424691cfc7

Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 02 Feb 2011 14:34:54 -0800
parents f7b03b6838cb
children
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include "SDL_draw.h"

static void
SDL_DrawLine1(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
              SDL_bool draw_end)
{
    if (y1 == y2) {
        //HLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
        int length;
        int pitch = (dst->pitch / dst->format->BytesPerPixel);
        Uint8 *pixel;
        if (x1 <= x2) {
            pixel = (Uint8 *)dst->pixels + y1 * pitch + x1;
            length = draw_end ? (x2-x1+1) : (x2-x1);
        } else {
            pixel = (Uint8 *)dst->pixels + y1 * pitch + x2;
            if (!draw_end) {
                ++pixel;
            }
            length = draw_end ? (x1-x2+1) : (x1-x2);
        }
        SDL_memset(pixel, color, length);
    } else if (x1 == x2) {
        VLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
    } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
        DLINE(Uint8, DRAW_FASTSETPIXEL1, draw_end);
    } else {
        BLINE(x1, y1, x2, y2, DRAW_FASTSETPIXELXY1, draw_end);
    }
}

static void
SDL_DrawLine2(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
              SDL_bool draw_end)
{
    if (y1 == y2) {
        HLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
    } else if (x1 == x2) {
        VLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
    } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
        DLINE(Uint16, DRAW_FASTSETPIXEL2, draw_end);
    } else {
        Uint8 _r, _g, _b, _a;
        const SDL_PixelFormat * fmt = dst->format;
        SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
        if (fmt->Rmask == 0x7C00) {
            AALINE(x1, y1, x2, y2,
                   DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB555,
                   draw_end);
        } else if (fmt->Rmask == 0xF800) {
            AALINE(x1, y1, x2, y2,
                   DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY_BLEND_RGB565,
                   draw_end);
        } else {
            AALINE(x1, y1, x2, y2,
                   DRAW_FASTSETPIXELXY2, DRAW_SETPIXELXY2_BLEND_RGB,
                   draw_end);
        }
    }
}

static void
SDL_DrawLine4(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color,
              SDL_bool draw_end)
{
    if (y1 == y2) {
        HLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
    } else if (x1 == x2) {
        VLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
    } else if (ABS(x1 - x2) == ABS(y1 - y2)) {
        DLINE(Uint32, DRAW_FASTSETPIXEL4, draw_end);
    } else {
        Uint8 _r, _g, _b, _a;
        const SDL_PixelFormat * fmt = dst->format;
        SDL_GetRGBA(color, fmt, &_r, &_g, &_b, &_a);
        if (fmt->Rmask == 0x00FF0000) {
            if (!fmt->Amask) {
                AALINE(x1, y1, x2, y2,
                       DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_RGB888,
                       draw_end);
            } else {
                AALINE(x1, y1, x2, y2,
                       DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY_BLEND_ARGB8888,
                       draw_end);
            }
        } else {
            AALINE(x1, y1, x2, y2,
                   DRAW_FASTSETPIXELXY4, DRAW_SETPIXELXY4_BLEND_RGB,
                   draw_end);
        }
    }
}

typedef void (*DrawLineFunc) (SDL_Surface * dst,
                              int x1, int y1, int x2, int y2,
                              Uint32 color, SDL_bool draw_end);

static DrawLineFunc
SDL_CalculateDrawLineFunc(const SDL_PixelFormat * fmt)
{
    switch (fmt->BytesPerPixel) {
    case 1:
        if (fmt->BitsPerPixel < 8) {
            break;
        }
        return SDL_DrawLine1;
    case 2:
        return SDL_DrawLine2;
    case 4:
        return SDL_DrawLine4;
    }
    return NULL;
}

int
SDL_DrawLine(SDL_Surface * dst, int x1, int y1, int x2, int y2, Uint32 color)
{
    DrawLineFunc func;

    if (!dst) {
        SDL_SetError("SDL_DrawLine(): Passed NULL destination surface");
        return -1;
    }

    func = SDL_CalculateDrawLineFunc(dst->format);
    if (!func) {
        SDL_SetError("SDL_DrawLine(): Unsupported surface format");
        return -1;
    }

    /* Perform clipping */
    /* FIXME: We don't actually want to clip, as it may change line slope */
    if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
        return 0;
    }

    func(dst, x1, y1, x2, y2, color, SDL_TRUE);
    return 0;
}

int
SDL_DrawLines(SDL_Surface * dst, const SDL_Point * points, int count,
              Uint32 color)
{
    int i;
    int x1, y1;
    int x2, y2;
    SDL_bool draw_end;
    DrawLineFunc func;

    if (!dst) {
        SDL_SetError("SDL_DrawLines(): Passed NULL destination surface");
        return -1;
    }

    func = SDL_CalculateDrawLineFunc(dst->format);
    if (!func) {
        SDL_SetError("SDL_DrawLines(): Unsupported surface format");
        return -1;
    }

    for (i = 1; i < count; ++i) {
        x1 = points[i-1].x;
        y1 = points[i-1].y;
        x2 = points[i].x;
        y2 = points[i].y;

        /* Perform clipping */
        /* FIXME: We don't actually want to clip, as it may change line slope */
        if (!SDL_IntersectRectAndLine(&dst->clip_rect, &x1, &y1, &x2, &y2)) {
            continue;
        }

        /* Draw the end if it was clipped */
        draw_end = (x2 != points[i].x || y2 != points[i].y);

        func(dst, x1, y1, x2, y2, color, draw_end);
    }
    if (points[0].x != points[count-1].x || points[0].y != points[count-1].y) {
        SDL_DrawPoint(dst, points[count-1].x, points[count-1].y, color);
    }
    return 0;
}

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