view include/SDL_rect.h @ 5157:fb424691cfc7

Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 02 Feb 2011 14:34:54 -0800
parents f7b03b6838cb
children 307ccc9c135e
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/

/**
 *  \file SDL_rect.h
 *  
 *  Header file for SDL_rect definition and management functions.
 */

#ifndef _SDL_rect_h
#define _SDL_rect_h

#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_pixels.h"
#include "SDL_rwops.h"

#include "begin_code.h"
/* Set up for C function definitions, even when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
extern "C" {
/* *INDENT-ON* */
#endif

/**
 *  \brief  The structure that defines a point
 *
 *  \sa SDL_EnclosePoints
 */
typedef struct
{
    int x;
    int y;
} SDL_Point;

/**
 *  \brief A rectangle, with the origin at the upper left.
 *  
 *  \sa SDL_RectEmpty
 *  \sa SDL_RectEquals
 *  \sa SDL_HasIntersection
 *  \sa SDL_IntersectRect
 *  \sa SDL_UnionRect
 *  \sa SDL_EnclosePoints
 */
typedef struct SDL_Rect
{
    int x, y;
    int w, h;
} SDL_Rect;

/**
 *  \brief A structure used to track dirty rectangles
 *  
 *  \sa SDL_AddDirtyRect
 *  \sa SDL_ClearDirtyRects
 *  \sa SDL_FreeDirtyRects
 */
typedef struct SDL_DirtyRect
{
    SDL_Rect rect;
    struct SDL_DirtyRect *next;
} SDL_DirtyRect;

typedef struct SDL_DirtyRectList
{
    SDL_DirtyRect *list;
    SDL_DirtyRect *free;
} SDL_DirtyRectList;

/**
 *  \brief Returns true if the rectangle has no area.
 */
#define SDL_RectEmpty(X)    (((X)->w <= 0) || ((X)->h <= 0))

/**
 *  \brief Returns true if the two rectangles are equal.
 */
#define SDL_RectEquals(A, B)   (((A)->x == (B)->x) && ((A)->y == (B)->y) && \
                                ((A)->w == (B)->w) && ((A)->h == (B)->h))

/**
 *  \brief Determine whether two rectangles intersect.
 *  
 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 */
extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A,
                                                     const SDL_Rect * B);

/**
 *  \brief Calculate the intersection of two rectangles.
 *  
 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 */
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
                                                   const SDL_Rect * B,
                                                   SDL_Rect * result);

/**
 *  \brief Calculate the union of two rectangles.
 */
extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
                                           const SDL_Rect * B,
                                           SDL_Rect * result);

/**
 *  \brief Calculate a minimal rectangle enclosing a set of points
 *
 *  \return SDL_TRUE if any points were within the clipping rect
 */
extern DECLSPEC SDL_bool SDLCALL SDL_EnclosePoints(const SDL_Point * points,
                                                   int count,
                                                   const SDL_Rect * clip,
                                                   SDL_Rect * result);

/**
 *  \brief Calculate the intersection of a rectangle and line segment.
 *  
 *  \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise.
 */
extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect *
                                                          rect, int *X1,
                                                          int *Y1, int *X2,
                                                          int *Y2);

/**
 *  \brief Add a rectangle to a dirty rectangle list
 */
extern DECLSPEC void SDLCALL SDL_AddDirtyRect(SDL_DirtyRectList * list, const SDL_Rect * rect);

/**
 *  \brief Remove all rectangles associated with a dirty rectangle list
 */
extern DECLSPEC void SDLCALL SDL_ClearDirtyRects(SDL_DirtyRectList * list);

/**
 *  \brief Free memory associated with a dirty rectangle list
 */
extern DECLSPEC void SDLCALL SDL_FreeDirtyRects(SDL_DirtyRectList * list);


/* Ends C function definitions when using C++ */
#ifdef __cplusplus
/* *INDENT-OFF* */
}
/* *INDENT-ON* */
#endif
#include "close_code.h"

#endif /* _SDL_rect_h */

/* vi: set ts=4 sw=4 expandtab: */