view src/thread/win32/win_ce_semaphore.h @ 2233:fb01ee9716bc

Test using glTextureRangeAPPLE This actually ends up being quite a bit slower on my MacBook, but I'm checking it in to test on a PPC iMac. Maybe someone knows why it's slower?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 12 Aug 2007 16:53:58 +0000 (2007-08-12)
parents c121d94672cb
children
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/* win_ce_semaphore.h - header file to go with win_ce_semaphore.c */

typedef struct _SYNCH_HANDLE_STRUCTURE
{
    HANDLE hEvent;
    HANDLE hMutex;
    HANDLE hSemph;
    LONG MaxCount;
    volatile LONG CurCount;
    LPCTSTR lpName;
} SYNCH_HANDLE_STRUCTURE, *SYNCHHANDLE;

#define SYNCH_HANDLE_SIZE sizeof (SYNCH_HANDLE_STRUCTURE)

        /* Error codes - all must have bit 29 set */
#define SYNCH_ERROR 0X20000000  /* EXERCISE - REFINE THE ERROR NUMBERS */

extern SYNCHHANDLE CreateSemaphoreCE(LPSECURITY_ATTRIBUTES, LONG, LONG,
                                     LPCTSTR);

extern BOOL ReleaseSemaphoreCE(SYNCHHANDLE, LONG, LPLONG);
extern DWORD WaitForSemaphoreCE(SYNCHHANDLE, DWORD);

extern BOOL CloseSynchHandle(SYNCHHANDLE);
/* vi: set ts=4 sw=4 expandtab: */