Mercurial > sdl-ios-xcode
view docs/man3/SDL_ThreadID.3 @ 2233:fb01ee9716bc
Test using glTextureRangeAPPLE
This actually ends up being quite a bit slower on my MacBook, but I'm
checking it in to test on a PPC iMac.
Maybe someone knows why it's slower?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 12 Aug 2007 16:53:58 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_ThreadID" "3" "Tue 11 Sep 2001, 23:00" "SDL" "SDL API Reference" .SH "NAME" SDL_ThreadID\- Get the 32-bit thread identifier for the current thread\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBUint32 \fBSDL_ThreadID\fP\fR(\fBvoid\fR) .SH "DESCRIPTION" .PP Get the 32-bit thread identifier for the current thread\&. ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:00