Mercurial > sdl-ios-xcode
view docs/man3/SDL_FreeSurface.3 @ 2233:fb01ee9716bc
Test using glTextureRangeAPPLE
This actually ends up being quite a bit slower on my MacBook, but I'm
checking it in to test on a PPC iMac.
Maybe someone knows why it's slower?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 12 Aug 2007 16:53:58 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_FreeSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_FreeSurface\- Frees (deletes) a SDL_Surface .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBvoid \fBSDL_FreeSurface\fP\fR(\fBSDL_Surface *surface\fR); .SH "DESCRIPTION" .PP Frees the resources used by a previously created \fBSDL_Surface\fR\&. If the surface was created using \fISDL_CreateRGBSurfaceFrom\fR then the pixel data is not freed\&. .SH "SEE ALSO" .PP \fI\fBSDL_CreateRGBSurface\fP\fR \fI\fBSDL_CreateRGBSurfaceFrom\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01