view docs/html/sdlpauseaudio.html @ 2233:fb01ee9716bc

Test using glTextureRangeAPPLE This actually ends up being quite a bit slower on my MacBook, but I'm checking it in to test on a PPC iMac. Maybe someone knows why it's slower?
author Sam Lantinga <slouken@libsdl.org>
date Sun, 12 Aug 2007 16:53:58 +0000
parents 355632dca928
children
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>SDL_PauseAudio</H1
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>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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><PRE
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>#include "SDL.h"</PRE
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><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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>Description</H2
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>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>SDL_GetAudioStatus</TT
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>SDL_OpenAudio</TT
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