Mercurial > sdl-ios-xcode
view src/audio/android/SDL_androidaudio.c @ 4722:faa228f7ce5b
- Cleaned up a bunch of code
- Added 'feature' enable/disable so we're not running accel/sound/whatever in Java when we don't need to be
- More work on the sound system. But it still crashes pretty horribly, not sure why yet.
author | Paul Hunkin <paul@bieh.net> |
---|---|
date | Tue, 27 Jul 2010 21:21:24 +0200 |
parents | 79aa6c61f33b |
children | d86332c0fb9b |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org This file written by Ryan C. Gordon (icculus@icculus.org) */ #include "SDL_config.h" /* Output audio to Android */ #include "SDL_audio.h" #include "../SDL_audio_c.h" #include "SDL_androidaudio.h" #include <android/log.h> static int AndroidAUD_OpenDevice(_THIS, const char *devname, int iscapture) { //TODO: Sample rates etc __android_log_print(ANDROID_LOG_INFO, "SDL", "AndroidAudio Open\n"); return 1; } static void AndroidAUD_PlayDevice(_THIS) { __android_log_print(ANDROID_LOG_INFO, "SDL", "AndroidAudio Play\n"); //playGenericSound(this->hidden->mixbuf, this->hidden->mixlen); #if 0 // sound->data = this->hidden->mixbuf;/* pointer to raw audio data */ // sound->len = this->hidden->mixlen; /* size of raw data pointed to above */ // sound->rate = 22050; /* sample rate = 22050Hz */ // sound->vol = 127; /* volume [0..127] for [min..max] */ // sound->pan = 64; /* balance [0..127] for [left..right] */ // sound->format = 0; /* 0 for 16-bit, 1 for 8-bit */ // playSound(sound); #endif } static Uint8 * AndroidAUD_GetDeviceBuf(_THIS) { return this->hidden->mixbuf; /* is this right? */ } static void AndroidAUD_WaitDevice(_THIS) { /* stub */ } static void AndroidAUD_CloseDevice(_THIS) { /* stub */ } static int AndroidAUD_Init(SDL_AudioDriverImpl * impl) { /* Set the function pointers */ impl->OpenDevice = AndroidAUD_OpenDevice; impl->PlayDevice = AndroidAUD_PlayDevice; impl->WaitDevice = AndroidAUD_WaitDevice; impl->GetDeviceBuf = AndroidAUD_GetDeviceBuf; impl->CloseDevice = AndroidAUD_CloseDevice; /* and the capabilities */ impl->HasCaptureSupport = 0; //TODO impl->OnlyHasDefaultOutputDevice = 1; impl->OnlyHasDefaultInputDevice = 1; __android_log_print(ANDROID_LOG_INFO, "SDL","Audio init\n"); return 1; /* this audio target is available. */ } AudioBootStrap ANDROIDAUD_bootstrap = { "android", "SDL Android audio driver", AndroidAUD_Init, 0 /*1? */ }; /* vi: set ts=4 sw=4 expandtab: */