Mercurial > sdl-ios-xcode
view docs/man3/SDL_DisplayFormat.3 @ 789:f9d0e03fc2ff
Date: Wed, 28 Jan 2004 02:37:04 +0100
From: Max Horn
Subject: Small libtool patch (framework related)
here is a small patch for ltmain.sh. It corrects a problems with the
libSDL.la file, which prevented applications using a version of libtool
w/o framework support (read: all currently released libtool version) to
not being able to link with SDL anymore. I also notified the libtool
maintainers, as the same problem exists in libtool CVS.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 28 Jan 2004 01:57:34 +0000 |
parents | e5bc29de3f0a |
children | 546f7c1eb755 |
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.TH "SDL_DisplayFormat" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_DisplayFormat\- Convert a surface to the display format .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Surface *\fBSDL_DisplayFormat\fP\fR(\fBSDL_Surface *surface\fR); .SH "DESCRIPTION" .PP This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR .PP If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&. .PP If you want an alpha channel, see \fISDL_DisplayFormatAlpha\fR\&. .SH "RETURN VALUE" .PP If the conversion fails or runs out of memory, it returns \fBNULL\fR .SH "SEE ALSO" .PP \fI\fBSDL_ConvertSurface\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR \fI\fBSDL_SetAlpha\fP\fR, \fI\fBSDL_SetColorKey\fP\fR, \fI\fBSDL_Surface\fR\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01