Mercurial > sdl-ios-xcode
view src/video/photon/SDL_phyuv_c.h @ 438:f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 17 Aug 2002 17:49:27 +0000 |
parents | f6ffac90895c |
children | 8e3ce997621c |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* This is the XFree86 Xv extension implementation of YUV video overlays */ #include "SDL_video.h" #include "SDL_ph_video.h" extern SDL_Overlay *ph_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); extern int ph_LockYUVOverlay(_THIS, SDL_Overlay *overlay); extern void ph_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay); extern int ph_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect); extern void ph_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);