Mercurial > sdl-ios-xcode
view src/video/cybergfx/SDL_cgxgl_c.h @ 438:f9c5f135a8b9
Added a way to get the Windows OpenGL context in SDL_syswm.h
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 17 Aug 2002 17:49:27 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* StormMesa implementation of SDL OpenGL support */ #include "SDL_sysvideo.h" #define _THIS SDL_VideoDevice *_this #ifdef HAVE_OPENGL #include <GL/Amigamesa.h> extern void *AmiGetGLProc(const char *proc); #endif /* HAVE_OPENGL */ struct SDL_PrivateGLData { int gl_active; }; /* OpenGL functions */ extern int CGX_GL_Init(_THIS); extern void CGX_GL_Quit(_THIS); extern int CGX_GL_Update(_THIS); #ifdef HAVE_OPENGL extern int CGX_GL_MakeCurrent(_THIS); extern int CGX_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); extern void CGX_GL_SwapBuffers(_THIS); extern void *CGX_GL_GetProcAddress(_THIS, const char *proc); extern int CGX_GL_LoadLibrary(_THIS, const char *path); #endif #undef _THIS