view docs/html/sdlpauseaudio.html @ 1204:f9794ee91dfc

Date: Tue, 13 Dec 2005 13:33:50 +0000 From: "alan buckley" Subject: Patch to fix audio locking on RISC OS When threads were not disabled on a RISC OS build the audio mixer mutex was not created.
author Sam Lantinga <slouken@libsdl.org>
date Tue, 13 Dec 2005 16:40:12 +0000
parents 355632dca928
children
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><H1
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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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><TT
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>SDL_GetAudioStatus</TT
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>,
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>SDL_OpenAudio</TT
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