view docs/man3/SDL_PushEvent.3 @ 720:f90d80d68071

N Sep 17 8791 Sam Lantinga Re: tks source released Date: Sun, 07 Sep 2003 02:51:58 +0200 From: Stephane Marchesin Subject: [SDL] Two little patches Compiling SDL with a recent gcc (gcc 3.3.1, 3.3 doesn't have this behaviour) gives some nasty warnings : SDL_blit_A.c: In function `BlitRGBtoRGBSurfaceAlpha128MMX': SDL_blit_A.c:223: warning: integer constant is too large for "long" type SDL_blit_A.c:225: warning: integer constant is too large for "long" type SDL_blit_A.c:227: warning: integer constant is too large for "long" type [...] The first attached patch (longlongfix.patch) tells gcc to really treat those constants as unsigned long long and not long. The second patch (nasinclude.patch) fixes an include problem I had while compiling nas audio : when the <audio/audiolib.h> file lies in /usr/X11R6/include, a -I/usr/X11R6/include option is needed or the file isn't found.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 21 Sep 2003 18:32:04 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_PushEvent" "3" "Tue 11 Sep 2001, 22:59" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_PushEvent\- Pushes an event onto the event queue
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR);
.SH "DESCRIPTION"
.PP
The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&.
.PP
.RS
\fBNote:  
.PP
Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&.
.RE
.SH "RETURN VALUE"
.PP
Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&.
.SH "EXAMPLES"
.PP
See \fI\fBSDL_Event\fR\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 22:59