view docs/man3/SDL_LockSurface.3 @ 720:f90d80d68071

N Sep 17 8791 Sam Lantinga Re: tks source released Date: Sun, 07 Sep 2003 02:51:58 +0200 From: Stephane Marchesin Subject: [SDL] Two little patches Compiling SDL with a recent gcc (gcc 3.3.1, 3.3 doesn't have this behaviour) gives some nasty warnings : SDL_blit_A.c: In function `BlitRGBtoRGBSurfaceAlpha128MMX': SDL_blit_A.c:223: warning: integer constant is too large for "long" type SDL_blit_A.c:225: warning: integer constant is too large for "long" type SDL_blit_A.c:227: warning: integer constant is too large for "long" type [...] The first attached patch (longlongfix.patch) tells gcc to really treat those constants as unsigned long long and not long. The second patch (nasinclude.patch) fixes an include problem I had while compiling nas audio : when the <audio/audiolib.h> file lies in /usr/X11R6/include, a -I/usr/X11R6/include option is needed or the file isn't found.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 21 Sep 2003 18:32:04 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_LockSurface" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_LockSurface\- Lock a surface for directly access\&.
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBint \fBSDL_LockSurface\fP\fR(\fBSDL_Surface *surface\fR);
.SH "DESCRIPTION"
.PP
\fBSDL_LockSurface\fP sets up a surface for directly accessing the pixels\&. Between calls to \fBSDL_LockSurface\fP and \fBSDL_UnlockSurface\fP, you can write to and read from \fBsurface->\fBpixels\fR\fR, using the pixel format stored in \fBsurface->\fBformat\fR\fR\&. Once you are done accessing the surface, you should use \fBSDL_UnlockSurface\fP to release it\&.
.PP
Not all surfaces require locking\&. If \fBSDL_MUSTLOCK\fP(\fBsurface\fR) evaluates to \fB0\fR, then you can read and write to the surface at any time, and the pixel format of the surface will not change\&. 
.PP
No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time\&.
.PP
It should be noted, that since SDL 1\&.1\&.8 surface locks are recursive\&. This means that you can lock a surface multiple times, but each lock must have a match unlock\&. 
.PP
.nf
\f(CW    \&.
    \&.
    SDL_LockSurface( surface );
    \&.
    /* Surface is locked */
    /* Direct pixel access on surface here */
    \&.
    SDL_LockSurface( surface );
    \&.
    /* More direct pixel access on surface */
    \&.
    SDL_UnlockSurface( surface );
    /* Surface is still locked */
    /* Note: Is versions < 1\&.1\&.8, the surface would have been */
    /* no longer locked at this stage                         */
    \&.
    SDL_UnlockSurface( surface );
    /* Surface is now unlocked */
    \&.
    \&.\fR
.fi
.PP
.SH "RETURN VALUE"
.PP
\fBSDL_LockSurface\fP returns \fB0\fR, or \fB-1\fR if the surface couldn\&'t be locked\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_UnlockSurface\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01