view docs/man3/SDL_GLattr.3 @ 720:f90d80d68071

N Sep 17 8791 Sam Lantinga Re: tks source released Date: Sun, 07 Sep 2003 02:51:58 +0200 From: Stephane Marchesin Subject: [SDL] Two little patches Compiling SDL with a recent gcc (gcc 3.3.1, 3.3 doesn't have this behaviour) gives some nasty warnings : SDL_blit_A.c: In function `BlitRGBtoRGBSurfaceAlpha128MMX': SDL_blit_A.c:223: warning: integer constant is too large for "long" type SDL_blit_A.c:225: warning: integer constant is too large for "long" type SDL_blit_A.c:227: warning: integer constant is too large for "long" type [...] The first attached patch (longlongfix.patch) tells gcc to really treat those constants as unsigned long long and not long. The second patch (nasinclude.patch) fixes an include problem I had while compiling nas audio : when the <audio/audiolib.h> file lies in /usr/X11R6/include, a -I/usr/X11R6/include option is needed or the file isn't found.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 21 Sep 2003 18:32:04 +0000
parents e5bc29de3f0a
children 546f7c1eb755
line wrap: on
line source

.TH "SDL_GLattr" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GLattr\- SDL GL Attributes
.SH "ATTRIBUTES"
.TP 20
\fBSDL_GL_RED_SIZE\fP
Size of the framebuffer red component, in bits
.TP 20
\fBSDL_GL_GREEN_SIZE\fP
Size of the framebuffer green component, in bits
.TP 20
\fBSDL_GL_BLUE_SIZE\fP
Size of the framebuffer blue component, in bits
.TP 20
\fBSDL_GL_ALPHA_SIZE\fP
Size of the framebuffer alpha component, in bits
.TP 20
\fBSDL_GL_DOUBLEBUFFER\fP
0 or 1, enable or disable double buffering
.TP 20
\fBSDL_GL_BUFFER_SIZE\fP
Size of the framebuffer, in bits
.TP 20
\fBSDL_GL_DEPTH_SIZE\fP
Size of the depth buffer, in bits
.TP 20
\fBSDL_GL_STENCIL_SIZE\fP
Size of the stencil buffer, in bits
.TP 20
\fBSDL_GL_ACCUM_RED_SIZE\fP
Size of the accumulation buffer red component, in bits
.TP 20
\fBSDL_GL_ACCUM_GREEN_SIZE\fP
Size of the accumulation buffer green component, in bits
.TP 20
\fBSDL_GL_ACCUM_BLUE_SIZE\fP
Size of the accumulation buffer blue component, in bits
.TP 20
\fBSDL_GL_ACCUM_ALPHA_SIZE\fP
Size of the accumulation buffer alpha component, in bits
.SH "DESCRIPTION"
.PP
While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01