view src/video/qtopia/SDL_sysevents.cc @ 1029:f87f87efd45a

Date: Mon, 17 Jan 2005 20:54:50 +0200 From: Ville [snip] Subject: [PATCH] SDL/DirectFB: remove Matrox CRTC2 flicker filter Hi, This patch removes the flicker filter option from the DirectFB backend's Matrox CRTC2 code in SDL. I will be removing the option from DirectFB (because it doesn't actually work) and that would cause the SDL code to fail without this fix. I was going to send this to some SDL list directly but libsdl.org is down so I'm not sure what if any lists there are. Thomas Jarosch (the guy who wrote the code) said you would accept SDL patches. Let me know if I should send this somewhere else. -- Ville Syrj�l� syrjala _at sci.fi http://www.sci.fi/~syrjala/
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 17 Jan 2005 19:38:28 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#include <qpe/qpeapplication.h>

#include <stdio.h>
#include <string.h>
#include "SDL_error.h"
#include "SDL_events.h"
#include "SDL_QWin.h"
#include "SDL_lowvideo.h"
#include "SDL_timer.h"

extern "C" {
#include "SDL_events_c.h"
#include "SDL_sysevents.h"
#include "SDL_sysevents_c.h"

  //  static SDLKey keymap[128];
/* This is special because we know it will be run in a loop in a separate
   thread.  Normally this function should loop as long as there are input
   states changing, i.e. new events arriving.
*/
void QT_PumpEvents(_THIS)
{
  if(!qApp) {
    return; 
  }
  //  printf("processing events: %p\n", qApp);
  //qApp->processOneEvent(); // wait for a event
  qApp->processEvents(); // and process all outstanding ones
#if 0
  BView *view;
	BRect bounds;
	BPoint point;
	uint32 buttons;
	const uint32 button_masks[3] = {
		B_PRIMARY_MOUSE_BUTTON,
		B_TERTIARY_MOUSE_BUTTON, 
		B_SECONDARY_MOUSE_BUTTON,
	};
	unsigned int    i, j;

	/* Check out the mouse buttons and position (slight race condition) */
	if ( SDL_Win->Lock() ) {
		/* Don't do anything if we have no view */
		view = SDL_Win->View();
		if ( ! view ) {
			SDL_Win->Unlock();
			return;
		}
		bounds = view->Bounds();
		/* Get new input state, if still active */
		if ( SDL_Win->IsActive() ) {
			key_flip = !key_flip;
			get_key_info(&keyinfo[key_flip]);
			view->GetMouse(&point, &buttons, true);
		} else {
			key_flip = key_flip;
			point = last_point;
			buttons = last_buttons;
		}
		SDL_Win->Unlock();
	} else {
		return;
	}

	/* If our view is active, we'll find key changes here */
	if ( memcmp(keyinfo[0].key_states, keyinfo[1].key_states, 16) != 0 ) {
		for ( i=0; i<16; ++i ) {
			Uint8 new_state, transition;

			new_state = keyinfo[key_flip].key_states[i];
			transition = keyinfo[!key_flip].key_states[i] ^
					keyinfo[ key_flip].key_states[i];
			for ( j=0; j<8; ++j ) {
				if ( transition&0x80 )
					QueueKey(i*8+j, new_state&0x80);
				transition <<= 1;
				new_state <<= 1;
			}
		}
	}

	/* We check keyboard, but not mouse if mouse isn't in window */
	if ( ! bounds.Contains(point) ) {
		/* Mouse moved outside our view? */
		if ( SDL_GetAppState() & SDL_APPMOUSEFOCUS ) {
			SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS);
			be_app->SetCursor(B_HAND_CURSOR);
		}
		return;
	}
	/* Has the mouse moved back into our view? */
	if ( ! (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
		/* Reset the B_HAND_CURSOR to our own */
		SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
		SDL_SetCursor(NULL);
	}

	/* Check for mouse motion */
	if ( point != last_point ) {
		int x, y;

		SDL_Win->GetXYOffset(x, y);
		x = (int)point.x - x;
		y = (int)point.y - y;
		SDL_PrivateMouseMotion(0, 0, x, y);
	}
	last_point = point;

	/* Add any mouse button events */
	for ( i=0; i<SDL_TABLESIZE(button_masks); ++i ) {
		if ( (buttons ^ last_buttons) & button_masks[i] ) {
			if ( buttons & button_masks[i] ) {
				SDL_PrivateMouseButton(SDL_PRESSED, 1+i, 0, 0);
			} else {
				SDL_PrivateMouseButton(SDL_RELEASED, 1+i, 0, 0);
			}
		}
	}
	last_buttons = buttons;
#endif
}

void QT_InitOSKeymap(_THIS)
{
#if 0
  unsigned int i;

  /* Initialize all the key states as "up" */
  key_flip = 0;
  memset(keyinfo[key_flip].key_states, 0, 16);

  /* Initialize the key translation table */
  for ( i=0; i<SDL_TABLESIZE(keymap); ++i )
    keymap[i] = SDLK_UNKNOWN;

  //  keymap[0x01]		= SDLK_ESCAPE;
  //  keymap[B_F1_KEY]	= SDLK_F1;
  //  keymap[B_F2_KEY]	= SDLK_F2;
  //  keymap[B_F3_KEY]	= SDLK_F3;
  //  keymap[B_F4_KEY]	= SDLK_F4;
  //  keymap[B_F5_KEY]	= SDLK_F5;
  //  keymap[B_F6_KEY]	= SDLK_F6;
  //  keymap[B_F7_KEY]	= SDLK_F7;
  //  keymap[B_F8_KEY]	= SDLK_F8;
  //  keymap[B_F9_KEY]	= SDLK_F9;
  //  keymap[B_F10_KEY]	= SDLK_F10;
  //  keymap[B_F11_KEY]	= SDLK_F11;
  //  keymap[B_F12_KEY]	= SDLK_F12;
  //  keymap[B_PRINT_KEY]	= SDLK_PRINT;
  //keymap[B_SCROLL_KEY]	= SDLK_SCROLLOCK;
  //  keymap[B_PAUSE_KEY]	= SDLK_PAUSE;
  keymap[0x11]		= SDLK_BACKQUOTE;
  keymap[0x12]		= SDLK_1;
  keymap[0x13]		= SDLK_2;
  keymap[0x14]		= SDLK_3;
  keymap[0x15]		= SDLK_4;
  keymap[0x16]		= SDLK_5;
  keymap[0x17]		= SDLK_6;
  keymap[0x18]		= SDLK_7;
  keymap[0x19]		= SDLK_8;
  keymap[0x1a]		= SDLK_9;
  keymap[0x1b]		= SDLK_0;
  keymap[0x1c]		= SDLK_MINUS;
  keymap[0x1d]		= SDLK_EQUALS;
  keymap[0x1e]		= SDLK_BACKSPACE;
  keymap[0x1f]		= SDLK_INSERT;
  keymap[0x20]		= SDLK_HOME;
  keymap[0x21]		= SDLK_PAGEUP;
  //keymap[0x22]		= SDLK_NUMLOCK;
  keymap[0x23]		= SDLK_KP_DIVIDE;
  keymap[0x24]		= SDLK_KP_MULTIPLY;
  keymap[0x25]		= SDLK_KP_MINUS;
  keymap[0x26]		= SDLK_TAB;
  keymap[0x27]		= SDLK_q;
  keymap[0x28]		= SDLK_w;
  keymap[0x29]		= SDLK_e;
  keymap[0x2a]		= SDLK_r;
  keymap[0x2b]		= SDLK_t;
  keymap[0x2c]		= SDLK_y;
  keymap[0x2d]		= SDLK_u;
  keymap[0x2e]		= SDLK_i;
  keymap[0x2f]		= SDLK_o;
  keymap[0x30]		= SDLK_p;
  keymap[0x31]		= SDLK_LEFTBRACKET;
  keymap[0x32]		= SDLK_RIGHTBRACKET;
  keymap[0x33]		= SDLK_BACKSLASH;
  keymap[0x34]		= SDLK_DELETE;
  keymap[0x35]		= SDLK_END;
  keymap[0x36]		= SDLK_PAGEDOWN;
  keymap[0x37]		= SDLK_KP7;
  keymap[0x38]		= SDLK_KP8;
  keymap[0x39]		= SDLK_KP9;
  keymap[0x3a]		= SDLK_KP_PLUS;
  //keymap[0x3b]		= SDLK_CAPSLOCK;
  keymap[0x3c]		= SDLK_a;
  keymap[0x3d]		= SDLK_s;
  keymap[0x3e]		= SDLK_d;
  keymap[0x3f]		= SDLK_f;
  keymap[0x40]		= SDLK_g;
  keymap[0x41]		= SDLK_h;
  keymap[0x42]		= SDLK_j;
  keymap[0x43]		= SDLK_k;
  keymap[0x44]		= SDLK_l;
  keymap[0x45]		= SDLK_SEMICOLON;
  keymap[0x46]		= SDLK_QUOTE;
  keymap[0x47]		= SDLK_RETURN;
  keymap[0x48]		= SDLK_KP4;
  keymap[0x49]		= SDLK_KP5;
  keymap[0x4a]		= SDLK_KP6;
  keymap[0x4b]		= SDLK_LSHIFT;
  keymap[0x4c]		= SDLK_z;
  keymap[0x4d]		= SDLK_x;
  keymap[0x4e]		= SDLK_c;
  keymap[0x4f]		= SDLK_v;
  keymap[0x50]		= SDLK_b;
  keymap[0x51]		= SDLK_n;
  keymap[0x52]		= SDLK_m;
  keymap[0x53]		= SDLK_COMMA;
  keymap[0x54]		= SDLK_PERIOD;
  keymap[0x55]		= SDLK_SLASH;
  keymap[0x56]		= SDLK_RSHIFT;
  keymap[0x57]		= SDLK_UP;
  keymap[0x58]		= SDLK_KP1;
  keymap[0x59]		= SDLK_KP2;
  keymap[0x5a]		= SDLK_KP3;
  keymap[0x5b]		= SDLK_KP_ENTER;
  //keymap[0x5c]		= SDLK_LCTRL;
  //keymap[0x5d]		= SDLK_LALT;
  keymap[0x5e]		= SDLK_SPACE;
  //keymap[0x5f]		= SDLK_RALT;
  //keymap[0x60]		= SDLK_RCTRL;
  keymap[0x61]		= SDLK_LEFT;
  keymap[0x62]		= SDLK_DOWN;
  keymap[0x63]		= SDLK_RIGHT;
  keymap[0x64]		= SDLK_KP0;
  keymap[0x65]		= SDLK_KP_PERIOD;
  //keymap[0x66]		= SDLK_LMETA;
  //keymap[0x67]		= SDLK_RMETA;
  //keymap[0x68]		= SDLK_MENU;
  keymap[0x69]		= SDLK_EURO;
  keymap[0x6a]		= SDLK_KP_EQUALS;
  keymap[0x6b]		= SDLK_POWER;
#endif
}

}; /* Extern C */