Mercurial > sdl-ios-xcode
view src/thread/SDL_systhread.h @ 1029:f87f87efd45a
Date: Mon, 17 Jan 2005 20:54:50 +0200
From: Ville [snip]
Subject: [PATCH] SDL/DirectFB: remove Matrox CRTC2 flicker filter
Hi,
This patch removes the flicker filter option from the DirectFB backend's
Matrox CRTC2 code in SDL. I will be removing the option from DirectFB
(because it doesn't actually work) and that would cause the SDL code to
fail without this fix.
I was going to send this to some SDL list directly but libsdl.org is down
so I'm not sure what if any lists there are. Thomas Jarosch (the guy who
wrote the code) said you would accept SDL patches. Let me know if I should
send this somewhere else.
-- Ville Syrj�l� syrjala _at sci.fi http://www.sci.fi/~syrjala/
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 17 Jan 2005 19:38:28 +0000 |
parents | b8d311d90021 |
children | 173c063d4f55 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* These are functions that need to be implemented by a port of SDL */ #include "SDL_thread_c.h" /* This function creates a thread, passing args to SDL_RunThread(), saves a system-dependent thread id in thread->id, and returns 0 on success. */ extern int SDL_SYS_CreateThread(SDL_Thread *thread, void *args); /* This function does any necessary setup in the child thread */ extern void SDL_SYS_SetupThread(void); /* This function waits for the thread to finish and frees any data allocated by SDL_SYS_CreateThread() */ extern void SDL_SYS_WaitThread(SDL_Thread *thread); /* This function kills the thread and returns */ extern void SDL_SYS_KillThread(SDL_Thread *thread);