Mercurial > sdl-ios-xcode
view src/cdrom/macosx/AudioFilePlayer.h @ 1029:f87f87efd45a
Date: Mon, 17 Jan 2005 20:54:50 +0200
From: Ville [snip]
Subject: [PATCH] SDL/DirectFB: remove Matrox CRTC2 flicker filter
Hi,
This patch removes the flicker filter option from the DirectFB backend's
Matrox CRTC2 code in SDL. I will be removing the option from DirectFB
(because it doesn't actually work) and that would cause the SDL code to
fail without this fix.
I was going to send this to some SDL list directly but libsdl.org is down
so I'm not sure what if any lists there are. Thomas Jarosch (the guy who
wrote the code) said you would accept SDL patches. Let me know if I should
send this somewhere else.
-- Ville Syrj�l� syrjala _at sci.fi http://www.sci.fi/~syrjala/
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 17 Jan 2005 19:38:28 +0000 |
parents | f8d5ddc7aef1 |
children | 71a2648acc75 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file based on Apple sample code. We haven't changed the file name, so if you want to see the original search for it on apple.com/developer */ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // AudioFilePlayer.h // #ifndef __AudioFilePlayer_H__ #define __AudioFilePlayer_H__ #include <CoreServices/CoreServices.h> #include <AudioUnit/AudioUnit.h> #include "SDL_error.h" const char* AudioFilePlayerErrorStr (OSStatus error); void ThrowResult (OSStatus result, const char *str); #define THROW_RESULT(str) \ if (result) { \ ThrowResult (result, str); \ } typedef void (*AudioFilePlayNotifier)(void *inRefCon, OSStatus inStatus); enum { kAudioFilePlayErr_FilePlayUnderrun = -10000, kAudioFilePlay_FileIsFinished = -10001, kAudioFilePlay_PlayerIsUninitialized = -10002 }; class AudioFileManager; #pragma mark __________ AudioFilePlayer class AudioFilePlayer { public: AudioFilePlayer (const FSRef *inFileRef); ~AudioFilePlayer(); void SetDestination (AudioUnit &inDestUnit); void SetNotifier (AudioFilePlayNotifier inNotifier, void *inRefCon) { mNotifier = inNotifier; mRefCon = inRefCon; } void SetStartFrame (int frame); // seek in the file int GetCurrentFrame (); // get the current frame position void SetStopFrame (int frame); // set limit in the file void Connect(); void Disconnect(); void DoNotification (OSStatus inError) const; bool IsConnected () const { return mConnected; } AudioUnit GetDestUnit () const { return mPlayUnit; } #if DEBUG void Print() const { printf ("Is Connected:%s\n", (IsConnected() ? "true" : "false")); printf ("- - - - - - - - - - - - - - \n"); } #endif private: AudioUnit mPlayUnit; SInt16 mForkRefNum; AudioUnitInputCallback mInputCallback; AudioStreamBasicDescription mFileDescription; bool mConnected; AudioFileManager* mAudioFileManager; AudioFilePlayNotifier mNotifier; void* mRefCon; int mStartFrame; #pragma mark __________ Private_Methods void OpenFile (const FSRef *inRef, SInt64& outFileSize); }; #pragma mark __________ AudioFileManager class AudioFileManager { public: AudioFileManager (AudioFilePlayer &inParent, SInt16 inForkRefNum, SInt64 inFileLength, UInt32 inChunkSize); ~AudioFileManager(); // this method should NOT be called by an object of this class // as it is called by the parent's Disconnect() method void Disconnect (); void DoConnect (); OSStatus Read(char *buffer, UInt32 *len); const char* GetFileBuffer () { return mFileBuffer; } const AudioFilePlayer& GetParent () const { return mParent; } void SetPosition (SInt64 pos); // seek/rewind in the file int GetByteCounter () { return mByteCounter; } // return actual bytes streamed to audio hardware void SetEndOfFile (SInt64 pos); // set the "EOF" (will behave just like it reached eof) protected: AudioFilePlayer& mParent; SInt16 mForkRefNum; SInt64 mAudioDataOffset; char* mFileBuffer; int mByteCounter; bool mReadFromFirstBuffer; bool mLockUnsuccessful; bool mIsEngaged; int mNumTimesAskedSinceFinished; void* mTmpBuffer; UInt32 mBufferSize; UInt32 mBufferOffset; public: const UInt32 mChunkSize; SInt64 mFileLength; SInt64 mReadFilePosition; bool mWriteToFirstBuffer; bool mFinishedReadingData; protected: OSStatus Render (AudioBuffer &ioData); OSStatus GetFileData (void** inOutData, UInt32 *inOutDataSize); void AfterRender (); public: static OSStatus FileInputProc (void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData); }; #endif