Mercurial > sdl-ios-xcode
view src/cdrom/macosx/AudioFilePlayer.cpp @ 1029:f87f87efd45a
Date: Mon, 17 Jan 2005 20:54:50 +0200
From: Ville [snip]
Subject: [PATCH] SDL/DirectFB: remove Matrox CRTC2 flicker filter
Hi,
This patch removes the flicker filter option from the DirectFB backend's
Matrox CRTC2 code in SDL. I will be removing the option from DirectFB
(because it doesn't actually work) and that would cause the SDL code to
fail without this fix.
I was going to send this to some SDL list directly but libsdl.org is down
so I'm not sure what if any lists there are. Thomas Jarosch (the guy who
wrote the code) said you would accept SDL patches. Let me know if I should
send this somewhere else.
-- Ville Syrj�l� syrjala _at sci.fi http://www.sci.fi/~syrjala/
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 17 Jan 2005 19:38:28 +0000 |
parents | f8d5ddc7aef1 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file based on Apple sample code. We haven't changed the file name, so if you want to see the original search for it on apple.com/developer */ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // AudioFilePlayer.cpp // #include "AudioFilePlayer.h" void ThrowResult (OSStatus result, const char* str) { SDL_SetError ("Error: %s %d", str, result); throw result; } #if DEBUG void PrintStreamDesc (AudioStreamBasicDescription *inDesc) { if (!inDesc) { printf ("Can't print a NULL desc!\n"); return; } printf ("- - - - - - - - - - - - - - - - - - - -\n"); printf (" Sample Rate:%f\n", inDesc->mSampleRate); printf (" Format ID:%s\n", (char*)&inDesc->mFormatID); printf (" Format Flags:%lX\n", inDesc->mFormatFlags); printf (" Bytes per Packet:%ld\n", inDesc->mBytesPerPacket); printf (" Frames per Packet:%ld\n", inDesc->mFramesPerPacket); printf (" Bytes per Frame:%ld\n", inDesc->mBytesPerFrame); printf (" Channels per Frame:%ld\n", inDesc->mChannelsPerFrame); printf (" Bits per Channel:%ld\n", inDesc->mBitsPerChannel); printf ("- - - - - - - - - - - - - - - - - - - -\n"); } #endif OSStatus AudioFileManager::FileInputProc (void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData) { AudioFileManager* THIS = (AudioFileManager*)inRefCon; return THIS->Render(*ioData); } OSStatus AudioFileManager::Render (AudioBuffer &ioData) { OSStatus result = noErr; if (mBufferOffset >= mBufferSize) { result = GetFileData(&mTmpBuffer, &mBufferSize); if (result) { SDL_SetError ("AudioConverterFillBuffer:%ld\n", result); mParent.DoNotification (result); return result; } mBufferOffset = 0; } if (ioData.mDataByteSize > mBufferSize - mBufferOffset) ioData.mDataByteSize = mBufferSize - mBufferOffset; ioData.mData = (char *)mTmpBuffer + mBufferOffset; mBufferOffset += ioData.mDataByteSize; mByteCounter += ioData.mDataByteSize; AfterRender(); return result; } AudioFileManager::~AudioFileManager () { if (mFileBuffer) { free (mFileBuffer); mFileBuffer = 0; } } AudioFilePlayer::AudioFilePlayer (const FSRef *inFileRef) : mConnected (false), mAudioFileManager (0), mNotifier (0), mStartFrame (0) { SInt64 fileDataSize = 0; OpenFile (inFileRef, fileDataSize); // we want about 4 seconds worth of data for the buffer int bytesPerSecond = UInt32 (4 * mFileDescription.mSampleRate * mFileDescription.mBytesPerFrame); #if DEBUG printf("File format:\n"); PrintStreamDesc (&mFileDescription); #endif mAudioFileManager = new AudioFileManager (*this, mForkRefNum, fileDataSize, bytesPerSecond); } void AudioFilePlayer::SetDestination (AudioUnit &inDestUnit) { if (mConnected) throw static_cast<OSStatus>(-1); //can't set dest if already engaged mPlayUnit = inDestUnit; OSStatus result = noErr; //we can "down" cast a component instance to a component ComponentDescription desc; result = GetComponentInfo ((Component)inDestUnit, &desc, 0, 0, 0); THROW_RESULT("GetComponentInfo") // we're going to use this to know which convert routine to call // a v1 audio unit will have a type of 'aunt' // a v2 audio unit will have one of several different types. if (desc.componentType != kAudioUnitComponentType) { result = badComponentInstance; THROW_RESULT("BAD COMPONENT") } /* Set the input format of the audio unit. */ result = AudioUnitSetProperty (inDestUnit, kAudioUnitProperty_StreamFormat, kAudioUnitScope_Input, 0, &mFileDescription, sizeof (mFileDescription)); THROW_RESULT("AudioUnitSetProperty") } void AudioFilePlayer::SetStartFrame (int frame) { SInt64 position = frame * 2352; mStartFrame = frame; mAudioFileManager->SetPosition (position); } int AudioFilePlayer::GetCurrentFrame () { return mStartFrame + (mAudioFileManager->GetByteCounter() / 2352); } void AudioFilePlayer::SetStopFrame (int frame) { SInt64 position = frame * 2352; mAudioFileManager->SetEndOfFile (position); } AudioFilePlayer::~AudioFilePlayer() { Disconnect(); if (mAudioFileManager) { delete mAudioFileManager; mAudioFileManager = 0; } if (mForkRefNum) { FSClose (mForkRefNum); mForkRefNum = 0; } } void AudioFilePlayer::Connect() { #if DEBUG printf ("Connect:%x, engaged=%d\n", (int)mPlayUnit, (mConnected ? 1 : 0)); #endif if (!mConnected) { mAudioFileManager->DoConnect(); // set the render callback for the file data to be supplied to the sound converter AU mInputCallback.inputProc = AudioFileManager::FileInputProc; mInputCallback.inputProcRefCon = mAudioFileManager; OSStatus result = AudioUnitSetProperty (mPlayUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, 0, &mInputCallback, sizeof(mInputCallback)); THROW_RESULT("AudioUnitSetProperty") mConnected = true; } } // warning noted, now please go away ;-) // #warning This should redirect the calling of notification code to some other thread void AudioFilePlayer::DoNotification (OSStatus inStatus) const { AudioFilePlayer* THIS = const_cast<AudioFilePlayer*>(this); if (mNotifier) { (*mNotifier) (mRefCon, inStatus); } else { SDL_SetError ("Notification posted with no notifier in place"); if (inStatus == kAudioFilePlay_FileIsFinished) THIS->Disconnect(); else if (inStatus != kAudioFilePlayErr_FilePlayUnderrun) THIS->Disconnect(); } } void AudioFilePlayer::Disconnect () { #if DEBUG printf ("Disconnect:%x,%ld, engaged=%d\n", (int)mPlayUnit, 0, (mConnected ? 1 : 0)); #endif if (mConnected) { mConnected = false; mInputCallback.inputProc = 0; mInputCallback.inputProcRefCon = 0; OSStatus result = AudioUnitSetProperty (mPlayUnit, kAudioUnitProperty_SetInputCallback, kAudioUnitScope_Input, 0, &mInputCallback, sizeof(mInputCallback)); if (result) SDL_SetError ("AudioUnitSetProperty:RemoveInputCallback:%ld", result); mAudioFileManager->Disconnect(); } } struct SSNDData { UInt32 offset; UInt32 blockSize; }; void AudioFilePlayer::OpenFile (const FSRef *inRef, SInt64& outFileDataSize) { ContainerChunk chunkHeader; ChunkHeader chunk; SSNDData ssndData; OSErr result; HFSUniStr255 dfName; ByteCount actual; SInt64 offset; // Open the data fork of the input file result = FSGetDataForkName(&dfName); THROW_RESULT("AudioFilePlayer::OpenFile(): FSGetDataForkName") result = FSOpenFork(inRef, dfName.length, dfName.unicode, fsRdPerm, &mForkRefNum); THROW_RESULT("AudioFilePlayer::OpenFile(): FSOpenFork") // Read the file header, and check if it's indeed an AIFC file result = FSReadFork(mForkRefNum, fsAtMark, 0, sizeof(chunkHeader), &chunkHeader, &actual); THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork") if (chunkHeader.ckID != 'FORM') { result = -1; THROW_RESULT("AudioFilePlayer::OpenFile(): chunk id is not 'FORM'"); } if (chunkHeader.formType != 'AIFC') { result = -1; THROW_RESULT("AudioFilePlayer::OpenFile(): file format is not 'AIFC'"); } // Search for the SSND chunk. We ignore all compression etc. information // in other chunks. Of course that is kind of evil, but for now we are lazy // and rely on the cdfs to always give us the same fixed format. // TODO: Parse the COMM chunk we currently skip to fill in mFileDescription. offset = 0; do { result = FSReadFork(mForkRefNum, fsFromMark, offset, sizeof(chunk), &chunk, &actual); THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork") // Skip the chunk data offset = chunk.ckSize; } while (chunk.ckID != 'SSND'); // Read the header of the SSND chunk. After this, we are positioned right // at the start of the audio data. result = FSReadFork(mForkRefNum, fsAtMark, 0, sizeof(ssndData), &ssndData, &actual); THROW_RESULT("AudioFilePlayer::OpenFile(): FSReadFork") result = FSSetForkPosition(mForkRefNum, fsFromMark, ssndData.offset); THROW_RESULT("AudioFilePlayer::OpenFile(): FSSetForkPosition") // Data size outFileDataSize = chunk.ckSize - ssndData.offset - 8; // File format mFileDescription.mSampleRate = 44100; mFileDescription.mFormatID = kAudioFormatLinearPCM; mFileDescription.mFormatFlags = kLinearPCMFormatFlagIsPacked | kLinearPCMFormatFlagIsSignedInteger; mFileDescription.mBytesPerPacket = 4; mFileDescription.mFramesPerPacket = 1; mFileDescription.mBytesPerFrame = 4; mFileDescription.mChannelsPerFrame = 2; mFileDescription.mBitsPerChannel = 16; }