Mercurial > sdl-ios-xcode
view src/audio/esd/SDL_esdaudio.c @ 1029:f87f87efd45a
Date: Mon, 17 Jan 2005 20:54:50 +0200
From: Ville [snip]
Subject: [PATCH] SDL/DirectFB: remove Matrox CRTC2 flicker filter
Hi,
This patch removes the flicker filter option from the DirectFB backend's
Matrox CRTC2 code in SDL. I will be removing the option from DirectFB
(because it doesn't actually work) and that would cause the SDL code to
fail without this fix.
I was going to send this to some SDL list directly but libsdl.org is down
so I'm not sure what if any lists there are. Thomas Jarosch (the guy who
wrote the code) said you would accept SDL patches. Let me know if I should
send this somewhere else.
-- Ville Syrj�l� syrjala _at sci.fi http://www.sci.fi/~syrjala/
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 17 Jan 2005 19:38:28 +0000 |
parents | 0c892e99b65b |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to an ESD network stream mixing buffer */ #ifdef ESD_SUPPORT #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <signal.h> #include <unistd.h> #include <esd.h> #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_timer.h" #include "SDL_audiodev_c.h" #include "SDL_esdaudio.h" #ifdef ESD_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by ESD audio */ #define ESD_DRIVER_NAME "esd" /* Audio driver functions */ static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec); static void ESD_WaitAudio(_THIS); static void ESD_PlayAudio(_THIS); static Uint8 *ESD_GetAudioBuf(_THIS); static void ESD_CloseAudio(_THIS); #ifdef ESD_DYNAMIC static const char *esd_library = ESD_DYNAMIC; static void *esd_handle = NULL; static int esd_loaded = 0; static int (*SDL_NAME(esd_open_sound))( const char *host ); static int (*SDL_NAME(esd_close))( int esd ); static int (*SDL_NAME(esd_play_stream))( esd_format_t format, int rate, const char *host, const char *name ); static struct { const char *name; void **func; } esd_functions[] = { { "esd_open_sound", (void **)&SDL_NAME(esd_open_sound) }, { "esd_close", (void **)&SDL_NAME(esd_close) }, { "esd_play_stream", (void **)&SDL_NAME(esd_play_stream) }, }; static void UnloadESDLibrary() { if ( esd_loaded ) { SDL_UnloadObject(esd_handle); esd_handle = NULL; esd_loaded = 0; } } static int LoadESDLibrary(void) { int i, retval = -1; esd_handle = SDL_LoadObject(esd_library); if ( esd_handle ) { esd_loaded = 1; retval = 0; for ( i=0; i<SDL_TABLESIZE(esd_functions); ++i ) { *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); if ( !*esd_functions[i].func ) { retval = -1; UnloadESDLibrary(); break; } } } return retval; } #else static void UnloadESDLibrary() { return; } static int LoadESDLibrary(void) { return 0; } #endif /* ESD_DYNAMIC */ /* Audio driver bootstrap functions */ static int Audio_Available(void) { int connection; int available; available = 0; if ( LoadESDLibrary() < 0 ) { return available; } connection = SDL_NAME(esd_open_sound)(NULL); if ( connection >= 0 ) { available = 1; SDL_NAME(esd_close)(connection); } UnloadESDLibrary(); return(available); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); UnloadESDLibrary(); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ LoadESDLibrary(); this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = ESD_OpenAudio; this->WaitAudio = ESD_WaitAudio; this->PlayAudio = ESD_PlayAudio; this->GetAudioBuf = ESD_GetAudioBuf; this->CloseAudio = ESD_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap ESD_bootstrap = { ESD_DRIVER_NAME, "Enlightened Sound Daemon", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void ESD_WaitAudio(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */ if ( kill(parent, 0) < 0 ) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS; if ( ticks > 0 ) { SDL_Delay(ticks); } } static void ESD_PlayAudio(_THIS) { int written; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(audio_fd, mixbuf, mixlen); if ( (written < 0) && ((errno == 0) || (errno == EAGAIN)) ) { SDL_Delay(1); /* Let a little CPU time go by */ } } while ( (written < 0) && ((errno == 0) || (errno == EAGAIN) || (errno == EINTR)) ); /* Set the next write frame */ next_frame += frame_ticks; /* If we couldn't write, assume fatal error for now */ if ( written < 0 ) { this->enabled = 0; } } static Uint8 *ESD_GetAudioBuf(_THIS) { return(mixbuf); } static void ESD_CloseAudio(_THIS) { if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( audio_fd >= 0 ) { SDL_NAME(esd_close)(audio_fd); audio_fd = -1; } } /* Try to get the name of the program */ static char *get_progname(void) { char *progname = NULL; #ifdef linux FILE *fp; static char temp[BUFSIZ]; sprintf(temp, "/proc/%d/cmdline", getpid()); fp = fopen(temp, "r"); if ( fp != NULL ) { if ( fgets(temp, sizeof(temp)-1, fp) ) { progname = strrchr(temp, '/'); if ( progname == NULL ) { progname = temp; } else { progname = progname+1; } } fclose(fp); } #endif return(progname); } static int ESD_OpenAudio(_THIS, SDL_AudioSpec *spec) { esd_format_t format; /* Convert audio spec to the ESD audio format */ format = (ESD_STREAM | ESD_PLAY); switch ( spec->format & 0xFF ) { case 8: format |= ESD_BITS8; break; case 16: format |= ESD_BITS16; break; default: SDL_SetError("Unsupported ESD audio format"); return(-1); } if ( spec->channels == 1 ) { format |= ESD_MONO; } else { format |= ESD_STEREO; } #if 0 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ #endif /* Open a connection to the ESD audio server */ audio_fd = SDL_NAME(esd_play_stream)(format, spec->freq, NULL, get_progname()); if ( audio_fd < 0 ) { SDL_SetError("Couldn't open ESD connection"); return(-1); } /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); frame_ticks = (float)(spec->samples*1000)/spec->freq; next_frame = SDL_GetTicks()+frame_ticks; /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); if ( mixbuf == NULL ) { return(-1); } memset(mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return(0); } #endif /* ESD_SUPPORT */