Mercurial > sdl-ios-xcode
view src/audio/dsp/SDL_dspaudio.c @ 1029:f87f87efd45a
Date: Mon, 17 Jan 2005 20:54:50 +0200
From: Ville [snip]
Subject: [PATCH] SDL/DirectFB: remove Matrox CRTC2 flicker filter
Hi,
This patch removes the flicker filter option from the DirectFB backend's
Matrox CRTC2 code in SDL. I will be removing the option from DirectFB
(because it doesn't actually work) and that would cause the SDL code to
fail without this fix.
I was going to send this to some SDL list directly but libsdl.org is down
so I'm not sure what if any lists there are. Thomas Jarosch (the guy who
wrote the code) said you would accept SDL patches. Let me know if I should
send this somewhere else.
-- Ville Syrj�l� syrjala _at sci.fi http://www.sci.fi/~syrjala/
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 17 Jan 2005 19:38:28 +0000 |
parents | 4675910b0b7b |
children | c5dedfdb4e42 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org Modified in Oct 2004 by Hannu Savolainen hannu@opensound.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Allow access to a raw mixing buffer */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <fcntl.h> #include <signal.h> #include <sys/time.h> #include <sys/ioctl.h> #include <sys/stat.h> #ifdef OSS_USE_SOUNDCARD_H /* This is installed on some systems */ #include <soundcard.h> #else /* This is recommended by OSS */ #include <sys/soundcard.h> #endif #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_timer.h" #include "SDL_audiodev_c.h" #include "SDL_dspaudio.h" /* The tag name used by DSP audio */ #define DSP_DRIVER_NAME "dsp" /* Open the audio device for playback, and don't block if busy */ #define OPEN_FLAGS (O_WRONLY|O_NONBLOCK) /* Audio driver functions */ static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec); static void DSP_WaitAudio(_THIS); static void DSP_PlayAudio(_THIS); static Uint8 *DSP_GetAudioBuf(_THIS); static void DSP_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int Audio_Available(void) { int fd; int available; available = 0; fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0); if ( fd >= 0 ) { available = 1; close(fd); } return(available); } static void Audio_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = DSP_OpenAudio; this->WaitAudio = DSP_WaitAudio; this->PlayAudio = DSP_PlayAudio; this->GetAudioBuf = DSP_GetAudioBuf; this->CloseAudio = DSP_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap DSP_bootstrap = { DSP_DRIVER_NAME, "OSS /dev/dsp standard audio", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void DSP_WaitAudio(_THIS) { /* Not needed at all since OSS handles waiting automagically */ } static void DSP_PlayAudio(_THIS) { if (write(audio_fd, mixbuf, mixlen)==-1) { perror("Audio write"); this->enabled = 0; } #ifdef DEBUG_AUDIO fprintf(stderr, "Wrote %d bytes of audio data\n", mixlen); #endif } static Uint8 *DSP_GetAudioBuf(_THIS) { return(mixbuf); } static void DSP_CloseAudio(_THIS) { if ( mixbuf != NULL ) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if ( audio_fd >= 0 ) { close(audio_fd); audio_fd = -1; } } static int DSP_OpenAudio(_THIS, SDL_AudioSpec *spec) { char audiodev[1024]; int format; int value; int frag_spec; Uint16 test_format; /* Open the audio device */ audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0); if ( audio_fd < 0 ) { SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno)); return(-1); } mixbuf = NULL; /* Make the file descriptor use blocking writes with fcntl() */ { long flags; flags = fcntl(audio_fd, F_GETFL); flags &= ~O_NONBLOCK; if ( fcntl(audio_fd, F_SETFL, flags) < 0 ) { SDL_SetError("Couldn't set audio blocking mode"); return(-1); } } /* Get a list of supported hardware formats */ if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) { perror("SNDCTL_DSP_GETFMTS"); SDL_SetError("Couldn't get audio format list"); return(-1); } /* Try for a closest match on audio format */ format = 0; for ( test_format = SDL_FirstAudioFormat(spec->format); ! format && test_format; ) { #ifdef DEBUG_AUDIO fprintf(stderr, "Trying format 0x%4.4x\n", test_format); #endif switch ( test_format ) { case AUDIO_U8: if ( value & AFMT_U8 ) { format = AFMT_U8; } break; case AUDIO_S16LSB: if ( value & AFMT_S16_LE ) { format = AFMT_S16_LE; } break; case AUDIO_S16MSB: if ( value & AFMT_S16_BE ) { format = AFMT_S16_BE; } break; #if 0 /* * These formats are not used by any real life systems so they are not * needed here. */ case AUDIO_S8: if ( value & AFMT_S8 ) { format = AFMT_S8; } break; case AUDIO_U16LSB: if ( value & AFMT_U16_LE ) { format = AFMT_U16_LE; } break; case AUDIO_U16MSB: if ( value & AFMT_U16_BE ) { format = AFMT_U16_BE; } break; #endif default: format = 0; break; } if ( ! format ) { test_format = SDL_NextAudioFormat(); } } if ( format == 0 ) { SDL_SetError("Couldn't find any hardware audio formats"); return(-1); } spec->format = test_format; /* Set the audio format */ value = format; if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) || (value != format) ) { perror("SNDCTL_DSP_SETFMT"); SDL_SetError("Couldn't set audio format"); return(-1); } /* Set the number of channels of output */ value = spec->channels; if ( ioctl(audio_fd, SNDCTL_DSP_CHANNELS, &value) < 0 ) { perror("SNDCTL_DSP_CHANNELS"); SDL_SetError("Cannot set the number of channels"); return(-1); } spec->channels = value; /* Set the DSP frequency */ value = spec->freq; if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) { perror("SNDCTL_DSP_SPEED"); SDL_SetError("Couldn't set audio frequency"); return(-1); } spec->freq = value; /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); /* Determine the power of two of the fragment size */ for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec ); if ( (0x01<<frag_spec) != spec->size ) { SDL_SetError("Fragment size must be a power of two"); return(-1); } frag_spec |= 0x00020000; /* two fragments, for low latency */ /* Set the audio buffering parameters */ #ifdef DEBUG_AUDIO fprintf(stderr, "Requesting %d fragments of size %d\n", (frag_spec >> 16), 1<<(frag_spec&0xFFFF)); #endif if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) { perror("SNDCTL_DSP_SETFRAGMENT"); fprintf(stderr, "Warning: Couldn't set audio fragment size\n"); } #ifdef DEBUG_AUDIO { audio_buf_info info; ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info); fprintf(stderr, "fragments = %d\n", info.fragments); fprintf(stderr, "fragstotal = %d\n", info.fragstotal); fprintf(stderr, "fragsize = %d\n", info.fragsize); fprintf(stderr, "bytes = %d\n", info.bytes); } #endif /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8 *)SDL_AllocAudioMem(mixlen); if ( mixbuf == NULL ) { return(-1); } memset(mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return(0); }