Mercurial > sdl-ios-xcode
view src/audio/dc/SDL_dcaudio.c @ 1029:f87f87efd45a
Date: Mon, 17 Jan 2005 20:54:50 +0200
From: Ville [snip]
Subject: [PATCH] SDL/DirectFB: remove Matrox CRTC2 flicker filter
Hi,
This patch removes the flicker filter option from the DirectFB backend's
Matrox CRTC2 code in SDL. I will be removing the option from DirectFB
(because it doesn't actually work) and that would cause the SDL code to
fail without this fix.
I was going to send this to some SDL list directly but libsdl.org is down
so I'm not sure what if any lists there are. Thomas Jarosch (the guy who
wrote the code) said you would accept SDL patches. Let me know if I should
send this somewhere else.
-- Ville Syrj�l� syrjala _at sci.fi http://www.sci.fi/~syrjala/
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 17 Jan 2005 19:38:28 +0000 |
parents | b8d311d90021 |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA BERO <bero@geocities.co.jp> based on SDL_diskaudio.c by Sam Lantinga <slouken@libsdl.org> */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Output dreamcast aica */ #include <stdlib.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <unistd.h> #include <sys/stat.h> #include <sys/types.h> #include <sys/stat.h> #include <fcntl.h> #include "SDL_audio.h" #include "SDL_error.h" #include "SDL_audiomem.h" #include "SDL_audio_c.h" #include "SDL_timer.h" #include "SDL_audiodev_c.h" #include "SDL_dcaudio.h" #include "aica.h" #include <dc/spu.h> /* Audio driver functions */ static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec); static void DCAUD_WaitAudio(_THIS); static void DCAUD_PlayAudio(_THIS); static Uint8 *DCAUD_GetAudioBuf(_THIS); static void DCAUD_CloseAudio(_THIS); /* Audio driver bootstrap functions */ static int DCAUD_Available(void) { return 1; } static void DCAUD_DeleteDevice(SDL_AudioDevice *device) { free(device->hidden); free(device); } static SDL_AudioDevice *DCAUD_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ this = (SDL_AudioDevice *)malloc(sizeof(SDL_AudioDevice)); if ( this ) { memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) malloc((sizeof *this->hidden)); } if ( (this == NULL) || (this->hidden == NULL) ) { SDL_OutOfMemory(); if ( this ) { free(this); } return(0); } memset(this->hidden, 0, (sizeof *this->hidden)); /* Set the function pointers */ this->OpenAudio = DCAUD_OpenAudio; this->WaitAudio = DCAUD_WaitAudio; this->PlayAudio = DCAUD_PlayAudio; this->GetAudioBuf = DCAUD_GetAudioBuf; this->CloseAudio = DCAUD_CloseAudio; this->free = DCAUD_DeleteDevice; spu_init(); return this; } AudioBootStrap DCAUD_bootstrap = { "dcaudio", "Dreamcast AICA audio", DCAUD_Available, DCAUD_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void DCAUD_WaitAudio(_THIS) { if (this->hidden->playing) { /* wait */ while(aica_get_pos(0)/this->spec.samples == this->hidden->nextbuf) { thd_pass(); } } } #define SPU_RAM_BASE 0xa0800000 static void spu_memload_stereo8(int leftpos,int rightpos,void *src0,size_t size) { uint8 *src = src0; uint32 *left = (uint32*)(leftpos +SPU_RAM_BASE); uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE); size = (size+7)/8; while(size--) { unsigned lval,rval; lval = *src++; rval = *src++; lval|= (*src++)<<8; rval|= (*src++)<<8; lval|= (*src++)<<16; rval|= (*src++)<<16; lval|= (*src++)<<24; rval|= (*src++)<<24; g2_write_32(left++,lval); g2_write_32(right++,rval); g2_fifo_wait(); } } static void spu_memload_stereo16(int leftpos,int rightpos,void *src0,size_t size) { uint16 *src = src0; uint32 *left = (uint32*)(leftpos +SPU_RAM_BASE); uint32 *right = (uint32*)(rightpos+SPU_RAM_BASE); size = (size+7)/8; while(size--) { unsigned lval,rval; lval = *src++; rval = *src++; lval|= (*src++)<<16; rval|= (*src++)<<16; g2_write_32(left++,lval); g2_write_32(right++,rval); g2_fifo_wait(); } } static void DCAUD_PlayAudio(_THIS) { SDL_AudioSpec *spec = &this->spec; unsigned int offset; if (this->hidden->playing) { /* wait */ while(aica_get_pos(0)/spec->samples == this->hidden->nextbuf) { thd_pass(); } } offset = this->hidden->nextbuf*spec->size; this->hidden->nextbuf^=1; /* Write the audio data, checking for EAGAIN on broken audio drivers */ if (spec->channels==1) { spu_memload(this->hidden->leftpos+offset,this->hidden->mixbuf,this->hidden->mixlen); } else { offset/=2; if ((this->spec.format&255)==8) { spu_memload_stereo8(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen); } else { spu_memload_stereo16(this->hidden->leftpos+offset,this->hidden->rightpos+offset,this->hidden->mixbuf,this->hidden->mixlen); } } if (!this->hidden->playing) { int mode; this->hidden->playing = 1; mode = (spec->format==AUDIO_S8)?SM_8BIT:SM_16BIT; if (spec->channels==1) { aica_play(0,mode,this->hidden->leftpos,0,spec->samples*2,spec->freq,255,128,1); } else { aica_play(0,mode,this->hidden->leftpos ,0,spec->samples*2,spec->freq,255,0,1); aica_play(1,mode,this->hidden->rightpos,0,spec->samples*2,spec->freq,255,255,1); } } } static Uint8 *DCAUD_GetAudioBuf(_THIS) { return(this->hidden->mixbuf); } static void DCAUD_CloseAudio(_THIS) { aica_stop(0); if (this->spec.channels==2) aica_stop(1); if ( this->hidden->mixbuf != NULL ) { SDL_FreeAudioMem(this->hidden->mixbuf); this->hidden->mixbuf = NULL; } } static int DCAUD_OpenAudio(_THIS, SDL_AudioSpec *spec) { switch(spec->format&0xff) { case 8: spec->format = AUDIO_S8; break; case 16: spec->format = AUDIO_S16LSB; break; default: SDL_SetError("Unsupported audio format"); return(-1); } /* Update the fragment size as size in bytes */ SDL_CalculateAudioSpec(spec); /* Allocate mixing buffer */ this->hidden->mixlen = spec->size; this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); if ( this->hidden->mixbuf == NULL ) { return(-1); } memset(this->hidden->mixbuf, spec->silence, spec->size); this->hidden->leftpos = 0x11000; this->hidden->rightpos = 0x11000+spec->size; this->hidden->playing = 0; this->hidden->nextbuf = 0; /* We're ready to rock and roll. :-) */ return(0); }