view docs/html/sdlsetcolors.html @ 1029:f87f87efd45a

Date: Mon, 17 Jan 2005 20:54:50 +0200 From: Ville [snip] Subject: [PATCH] SDL/DirectFB: remove Matrox CRTC2 flicker filter Hi, This patch removes the flicker filter option from the DirectFB backend's Matrox CRTC2 code in SDL. I will be removing the option from DirectFB (because it doesn't actually work) and that would cause the SDL code to fail without this fix. I was going to send this to some SDL list directly but libsdl.org is down so I'm not sure what if any lists there are. Thomas Jarosch (the guy who wrote the code) said you would accept SDL patches. Let me know if I should send this somewhere else. -- Ville Syrj�l� syrjala _at sci.fi http://www.sci.fi/~syrjala/
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 17 Jan 2005 19:38:28 +0000
parents 355632dca928
children
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>SDL_SetColors</TITLE
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><H1
><A
NAME="SDLSETCOLORS"
></A
>SDL_SetColors</H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN1462"
></A
><H2
>Name</H2
>SDL_SetColors&nbsp;--&nbsp;Sets a portion of the colormap for the given 8-bit surface.</DIV
><DIV
CLASS="REFSYNOPSISDIV"
><A
NAME="AEN1465"
></A
><H2
>Synopsis</H2
><DIV
CLASS="FUNCSYNOPSIS"
><A
NAME="AEN1466"
></A
><P
></P
><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_SetColors</B
></CODE
>(SDL_Surface *surface, SDL_Color *colors, int firstcolor, int ncolors);</CODE
></P
><P
></P
></DIV
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1472"
></A
><H2
>Description</H2
><P
>Sets a portion of the colormap for the given 8-bit surface.</P
><P
>When <TT
CLASS="PARAMETER"
><I
>surface</I
></TT
> is the surface associated with the current
display, the display colormap will be updated with the requested colors.  If
<TT
CLASS="LITERAL"
>SDL_HWPALETTE</TT
> was set in <A
HREF="sdlsetvideomode.html"
>SDL_SetVideoMode</A
> flags,
<TT
CLASS="FUNCTION"
>SDL_SetColors</TT
> will always return <SPAN
CLASS="RETURNVALUE"
>1</SPAN
>,
and the palette is guaranteed to be set the way you desire, even if the window
colormap has to be warped or run under emulation.</P
><P
>The color components of a
<A
HREF="sdlcolor.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Color</SPAN
></A
>
structure are 8-bits in size, giving you a total of 256<SUP
>3</SUP
>
=16777216 colors.</P
><P
>Palettized (8-bit) screen surfaces with the <TT
CLASS="LITERAL"
>SDL_HWPALETTE</TT
>
flag have two palettes, a logical palette that is used for mapping blits
to/from the surface and a physical palette (that determines how the
hardware will map the colors to the display). <TT
CLASS="FUNCTION"
>SDL_SetColors</TT
>
modifies both palettes (if present), and is equivalent to calling
<A
HREF="sdlsetpalette.html"
>SDL_SetPalette</A
> with the
<TT
CLASS="PARAMETER"
><I
>flags</I
></TT
> set to
<TT
CLASS="LITERAL"
>(SDL_LOGPAL | SDL_PHYSPAL)</TT
>.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1491"
></A
><H2
>Return Value</H2
><P
>If <TT
CLASS="PARAMETER"
><I
>surface</I
></TT
> is not a palettized surface, this function
does nothing, returning <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>.  If all of the colors were set
as passed to <TT
CLASS="FUNCTION"
>SDL_SetColors</TT
>, it will return
<SPAN
CLASS="RETURNVALUE"
>1</SPAN
>.  If not all the color entries were set exactly as
given, it will return <SPAN
CLASS="RETURNVALUE"
>0</SPAN
>, and you should look at the
surface palette to determine the actual color palette.</P
></DIV
><DIV
CLASS="REFSECT1"
><A
NAME="AEN1499"
></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>/* Create a display surface with a grayscale palette */
SDL_Surface *screen;
SDL_Color colors[256];
int i;
.
.
.
/* Fill colors with color information */
for(i=0;i&#60;256;i++){
  colors[i].r=i;
  colors[i].g=i;
  colors[i].b=i;
}

/* Create display */
screen=SDL_SetVideoMode(640, 480, 8, SDL_HWPALETTE);
if(!screen){
  printf("Couldn't set video mode: %s\n", SDL_GetError());
  exit(-1);
}

/* Set palette */
SDL_SetColors(screen, colors, 0, 256);
.
.
.
.</PRE
></DIV
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><A
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></A
><H2
>See Also</H2
><P
><A
HREF="sdlcolor.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Color</SPAN
></A
>
<A
HREF="sdlsurface.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Surface</SPAN
></A
>,
<A
HREF="sdlsetpalette.html"
><TT
CLASS="FUNCTION"
>SDL_SetPalette</TT
></A
>,
<A
HREF="sdlsetvideomode.html"
><TT
CLASS="FUNCTION"
>SDL_SetVideoMode</TT
></A
></P
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