view docs/html/sdlglattr.html @ 1029:f87f87efd45a

Date: Mon, 17 Jan 2005 20:54:50 +0200 From: Ville [snip] Subject: [PATCH] SDL/DirectFB: remove Matrox CRTC2 flicker filter Hi, This patch removes the flicker filter option from the DirectFB backend's Matrox CRTC2 code in SDL. I will be removing the option from DirectFB (because it doesn't actually work) and that would cause the SDL code to fail without this fix. I was going to send this to some SDL list directly but libsdl.org is down so I'm not sure what if any lists there are. Thomas Jarosch (the guy who wrote the code) said you would accept SDL patches. Let me know if I should send this somewhere else. -- Ville Syrj�l� syrjala _at sci.fi http://www.sci.fi/~syrjala/
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 17 Jan 2005 19:38:28 +0000
parents 355632dca928
children
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>SDL_GLattr</H1
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><H2
>Name</H2
>SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
><DIV
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><H2
>Attributes</H2
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><TT
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>SDL_GL_RED_SIZE</TT
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><TD
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>Size of the framebuffer red component, in bits</TD
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>SDL_GL_GREEN_SIZE</TT
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>Size of the framebuffer green component, in bits</TD
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>SDL_GL_BLUE_SIZE</TT
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>Size of the framebuffer blue component, in bits</TD
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>SDL_GL_ALPHA_SIZE</TT
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>Size of the framebuffer alpha component, in bits</TD
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>SDL_GL_DOUBLEBUFFER</TT
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>0 or 1, enable or disable double buffering</TD
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>SDL_GL_BUFFER_SIZE</TT
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>Size of the framebuffer, in bits</TD
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>SDL_GL_DEPTH_SIZE</TT
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>Size of the depth buffer, in bits</TD
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>SDL_GL_STENCIL_SIZE</TT
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>SDL_GL_ACCUM_RED_SIZE</TT
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>Size of the accumulation buffer red component, in bits</TD
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>Size of the accumulation buffer green component, in bits</TD
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>SDL_GL_ACCUM_ALPHA_SIZE</TT
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>While you can set most OpenGL attributes normally, the attributes list above must be known <SPAN
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> SDL sets the video mode. These attributes a set and read with <A
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>SDL_GL_SetAttribute</TT
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>SDL_GL_GetAttribute</TT
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>SDL_GL_SetAttribute</TT
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