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view docs/html/sdlblitsurface.html @ 1029:f87f87efd45a
Date: Mon, 17 Jan 2005 20:54:50 +0200
From: Ville [snip]
Subject: [PATCH] SDL/DirectFB: remove Matrox CRTC2 flicker filter
Hi,
This patch removes the flicker filter option from the DirectFB backend's
Matrox CRTC2 code in SDL. I will be removing the option from DirectFB
(because it doesn't actually work) and that would cause the SDL code to
fail without this fix.
I was going to send this to some SDL list directly but libsdl.org is down
so I'm not sure what if any lists there are. Thomas Jarosch (the guy who
wrote the code) said you would accept SDL patches. Let me know if I should
send this somewhere else.
-- Ville Syrj�l� syrjala _at sci.fi http://www.sci.fi/~syrjala/
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Mon, 17 Jan 2005 19:38:28 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >SDL_BlitSurface</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Video" HREF="video.html"><LINK REL="PREVIOUS" TITLE="SDL_ConvertSurface" HREF="sdlconvertsurface.html"><LINK REL="NEXT" TITLE="SDL_FillRect" HREF="sdlfillrect.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlconvertsurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlfillrect.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLBLITSURFACE" ></A >SDL_BlitSurface</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN2299" ></A ><H2 >Name</H2 >SDL_BlitSurface -- This performs a fast blit from the source surface to the destination surface.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN2302" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN2303" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >int <B CLASS="FSFUNC" >SDL_BlitSurface</B ></CODE >(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2309" ></A ><H2 >Description</H2 ><P >This performs a fast blit from the source surface to the destination surface.</P ><P >The width and height in <TT CLASS="PARAMETER" ><I >srcrect</I ></TT > determine the size of the copied rectangle. Only the position is used in the <TT CLASS="PARAMETER" ><I >dstrect</I ></TT > (the width and height are ignored).</P ><P >If <TT CLASS="PARAMETER" ><I >srcrect</I ></TT > is <TT CLASS="LITERAL" >NULL</TT >, the entire surface is copied. If <TT CLASS="PARAMETER" ><I >dstrect</I ></TT > is <TT CLASS="LITERAL" >NULL</TT >, then the destination position (upper left corner) is (0, 0).</P ><P >The final blit rectangle is saved in <TT CLASS="PARAMETER" ><I >dstrect</I ></TT > after all clipping is performed (<TT CLASS="PARAMETER" ><I >srcrect</I ></TT > is not modified).</P ><P >The blit function should not be called on a locked surface.</P ><P >The results of blitting operations vary greatly depending on whether <TT CLASS="LITERAL" >SDL_SRCAPLHA</TT > is set or not. See <A HREF="sdlsetalpha.html" >SDL_SetAlpha</A > for an explaination of how this affects your results. Colorkeying and alpha attributes also interact with surface blitting, as the following pseudo-code should hopefully explain. <PRE CLASS="PROGRAMLISTING" >if (source surface has SDL_SRCALPHA set) { if (source surface has alpha channel (that is, format->Amask != 0)) blit using per-pixel alpha, ignoring any colour key else { if (source surface has SDL_SRCCOLORKEY set) blit using the colour key AND the per-surface alpha value else blit using the per-surface alpha value } } else { if (source surface has SDL_SRCCOLORKEY set) blit using the colour key else ordinary opaque rectangular blit }</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2328" ></A ><H2 >Return Value</H2 ><P >If the blit is successful, it returns <SPAN CLASS="RETURNVALUE" >0</SPAN >, otherwise it returns <SPAN CLASS="RETURNVALUE" >-1</SPAN >.</P ><P >If either of the surfaces were in video memory, and the blit returns <SPAN CLASS="RETURNVALUE" >-2</SPAN >, the video memory was lost, so it should be reloaded with artwork and re-blitted: <PRE CLASS="PROGRAMLISTING" > while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { while ( SDL_LockSurface(image)) < 0 ) SDL_Delay(10); -- Write image pixels to image->pixels -- SDL_UnlockSurface(image); }</PRE > This happens under DirectX 5.0 when the system switches away from your fullscreen application. Locking the surface will also fail until you have access to the video memory again.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN2336" ></A ><H2 >See Also</H2 ><P ><A HREF="sdllocksurface.html" ><TT CLASS="FUNCTION" >SDL_LockSurface</TT ></A >, <A HREF="sdlfillrect.html" ><TT CLASS="FUNCTION" >SDL_FillRect</TT ></A >, <A HREF="sdlsurface.html" ><SPAN CLASS="STRUCTNAME" >SDL_Surface</SPAN ></A >, <A HREF="sdlrect.html" ><SPAN CLASS="STRUCTNAME" >SDL_Rect</SPAN ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlconvertsurface.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlfillrect.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_ConvertSurface</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="video.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_FillRect</TD ></TR ></TABLE ></DIV ></BODY ></HTML >