Mercurial > sdl-ios-xcode
view src/video/uikit/SDL_uikitvideo.m @ 4678:f8431f66613d
Added SDL_TouchID, SDL_FingerID, SDL_GestureID types. Converted to integer cioordinates (<- not working).
author | jimtla |
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date | Sat, 31 Jul 2010 20:02:54 +0400 |
parents | 8b03a20b320f |
children | 8b7988f42fcb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #import <UIKit/UIKit.h> #include "SDL_config.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "../SDL_sysvideo.h" #include "../SDL_pixels_c.h" #include "../../events/SDL_events_c.h" #include "SDL_uikitvideo.h" #include "SDL_uikitevents.h" #include "SDL_uikitwindow.h" #include "SDL_uikitopengles.h" #include "SDL_renderer_sw.h" #include "SDL_renderer_gles.h" #include "SDL_assert.h" #define UIKITVID_DRIVER_NAME "uikit" /* Initialization/Query functions */ static int UIKit_VideoInit(_THIS); static void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * sdl_display); static int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode); static void UIKit_VideoQuit(_THIS); BOOL SDL_UIKit_supports_multiple_displays = NO; /* DUMMY driver bootstrap functions */ static int UIKit_Available(void) { return (1); } static void UIKit_DeleteDevice(SDL_VideoDevice * device) { SDL_free(device); } static SDL_VideoDevice * UIKit_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice)); if (!device) { SDL_OutOfMemory(); if (device) { SDL_free(device); } return (0); } /* Set the function pointers */ device->VideoInit = UIKit_VideoInit; device->VideoQuit = UIKit_VideoQuit; device->GetDisplayModes = UIKit_GetDisplayModes; device->SetDisplayMode = UIKit_SetDisplayMode; device->PumpEvents = UIKit_PumpEvents; device->CreateWindow = UIKit_CreateWindow; device->DestroyWindow = UIKit_DestroyWindow; /* OpenGL (ES) functions */ device->GL_MakeCurrent = UIKit_GL_MakeCurrent; device->GL_SwapWindow = UIKit_GL_SwapWindow; device->GL_CreateContext = UIKit_GL_CreateContext; device->GL_DeleteContext = UIKit_GL_DeleteContext; device->GL_GetProcAddress = UIKit_GL_GetProcAddress; device->GL_LoadLibrary = UIKit_GL_LoadLibrary; device->free = UIKit_DeleteDevice; device->gl_config.accelerated = 1; return device; } VideoBootStrap UIKIT_bootstrap = { UIKITVID_DRIVER_NAME, "SDL UIKit video driver", UIKit_Available, UIKit_CreateDevice }; /* !!! FIXME: The main screen should list a AxB mode for portrait orientation, and then also list BxA for landscape mode. When setting a given resolution, we should rotate the view's transform appropriately (extra credit if you check the accelerometer and rotate the display so it's never upside down). http://iphonedevelopment.blogspot.com/2008/10/starting-in-landscape-mode-without.html */ static void UIKit_GetDisplayModes(_THIS, SDL_VideoDisplay * display) { UIScreen *uiscreen = (UIScreen *) display->driverdata; SDL_DisplayMode mode; SDL_zero(mode); // availableModes showed up in 3.2 (the iPad and later). We should only // land here for at least that version of the OS. if (!SDL_UIKit_supports_multiple_displays) { const CGRect rect = [uiscreen bounds]; mode.format = SDL_PIXELFORMAT_ABGR8888; mode.w = (int) rect.size.width; mode.h = (int) rect.size.height; mode.refresh_rate = 0; mode.driverdata = NULL; SDL_AddDisplayMode(display, &mode); return; } const NSArray *modes = [uiscreen availableModes]; const NSUInteger mode_count = [modes count]; NSUInteger i; for (i = 0; i < mode_count; i++) { UIScreenMode *uimode = (UIScreenMode *) [modes objectAtIndex:i]; const CGSize size = [uimode size]; mode.format = SDL_PIXELFORMAT_ABGR8888; mode.w = (int) size.width; mode.h = (int) size.height; mode.refresh_rate = 0; mode.driverdata = uimode; [uimode retain]; SDL_AddDisplayMode(display, &mode); } } static void UIKit_AddDisplay(UIScreen *uiscreen, int w, int h) { SDL_VideoDisplay display; SDL_DisplayMode mode; SDL_zero(mode); mode.format = SDL_PIXELFORMAT_ABGR8888; mode.w = w; mode.h = h; mode.refresh_rate = 0; SDL_zero(display); display.desktop_mode = mode; display.current_mode = mode; [uiscreen retain]; display.driverdata = uiscreen; SDL_AddVideoDisplay(&display); } int UIKit_VideoInit(_THIS) { _this->gl_config.driver_loaded = 1; NSString *reqSysVer = @"3.2"; NSString *currSysVer = [[UIDevice currentDevice] systemVersion]; if ([currSysVer compare:reqSysVer options:NSNumericSearch] != NSOrderedAscending) SDL_UIKit_supports_multiple_displays = YES; // If this is iPhoneOS < 3.2, all devices are one screen, 320x480 pixels. // The iPad added both a larger main screen and the ability to use // external displays. if (!SDL_UIKit_supports_multiple_displays) { // Just give 'em the whole main screen. UIScreen *uiscreen = [UIScreen mainScreen]; const CGRect rect = [uiscreen bounds]; UIKit_AddDisplay(uiscreen, (int)rect.size.width, (int)rect.size.height); } else { const NSArray *screens = [UIScreen screens]; const NSUInteger screen_count = [screens count]; NSUInteger i; for (i = 0; i < screen_count; i++) { // the main screen is the first element in the array. UIScreen *uiscreen = (UIScreen *) [screens objectAtIndex:i]; const CGSize size = [[uiscreen currentMode] size]; UIKit_AddDisplay(uiscreen, (int) size.width, (int) size.height); } } /* We're done! */ return 0; } static int UIKit_SetDisplayMode(_THIS, SDL_VideoDisplay * display, SDL_DisplayMode * mode) { UIScreen *uiscreen = (UIScreen *) display->driverdata; if (!SDL_UIKit_supports_multiple_displays) { // Not on at least iPhoneOS 3.2 (versions prior to iPad). SDL_assert(mode->driverdata == NULL); } else { UIScreenMode *uimode = (UIScreenMode *) mode->driverdata; [uiscreen setCurrentMode:uimode]; } return 0; } void UIKit_VideoQuit(_THIS) { // Release Objective-C objects, so higher level doesn't free() them. int i, j; for (i = 0; i < _this->num_displays; i++) { SDL_VideoDisplay *display = &_this->displays[i]; UIScreen *uiscreen = (UIScreen *) display->driverdata; [uiscreen release]; display->driverdata = NULL; for (j = 0; j < display->num_display_modes; j++) { SDL_DisplayMode *mode = &display->display_modes[j]; UIScreenMode *uimode = (UIScreenMode *) mode->driverdata; if (uimode) { [uimode release]; mode->driverdata = NULL; } } } } /* vi: set ts=4 sw=4 expandtab: */