Mercurial > sdl-ios-xcode
view src/audio/esd/SDL_esdaudio.c @ 1734:f7c667ded87d SDL-1.3
The general code handles restoring video mode/gamma/etc. when the window loses focus.
Support for changing fullscreen/windowed mode in progress.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 09 Jul 2006 18:09:16 +0000 |
parents | 4da1ee79c9af |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* Allow access to an ESD network stream mixing buffer */ #include <sys/types.h> #include <unistd.h> #include <signal.h> #include <errno.h> #include <esd.h> #include "SDL_timer.h" #include "SDL_audio.h" #include "../SDL_audiomem.h" #include "../SDL_audio_c.h" #include "../SDL_audiodev_c.h" #include "SDL_esdaudio.h" #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC #include "SDL_name.h" #include "SDL_loadso.h" #else #define SDL_NAME(X) X #endif /* The tag name used by ESD audio */ #define ESD_DRIVER_NAME "esd" /* Audio driver functions */ static int ESD_OpenAudio(_THIS, SDL_AudioSpec * spec); static void ESD_WaitAudio(_THIS); static void ESD_PlayAudio(_THIS); static Uint8 *ESD_GetAudioBuf(_THIS); static void ESD_CloseAudio(_THIS); #ifdef SDL_AUDIO_DRIVER_ESD_DYNAMIC static const char *esd_library = SDL_AUDIO_DRIVER_ESD_DYNAMIC; static void *esd_handle = NULL; static int esd_loaded = 0; static int (*SDL_NAME(esd_open_sound)) (const char *host); static int (*SDL_NAME(esd_close)) (int esd); static int (*SDL_NAME(esd_play_stream)) (esd_format_t format, int rate, const char *host, const char *name); static struct { const char *name; void **func; } esd_functions[] = { { "esd_open_sound", (void **) &SDL_NAME(esd_open_sound)}, { "esd_close", (void **) &SDL_NAME(esd_close)}, { "esd_play_stream", (void **) &SDL_NAME(esd_play_stream)},}; static void UnloadESDLibrary() { if (esd_loaded) { SDL_UnloadObject(esd_handle); esd_handle = NULL; esd_loaded = 0; } } static int LoadESDLibrary(void) { int i, retval = -1; esd_handle = SDL_LoadObject(esd_library); if (esd_handle) { esd_loaded = 1; retval = 0; for (i = 0; i < SDL_arraysize(esd_functions); ++i) { *esd_functions[i].func = SDL_LoadFunction(esd_handle, esd_functions[i].name); if (!*esd_functions[i].func) { retval = -1; UnloadESDLibrary(); break; } } } return retval; } #else static void UnloadESDLibrary() { return; } static int LoadESDLibrary(void) { return 0; } #endif /* SDL_AUDIO_DRIVER_ESD_DYNAMIC */ /* Audio driver bootstrap functions */ static int Audio_Available(void) { int connection; int available; available = 0; if (LoadESDLibrary() < 0) { return available; } connection = SDL_NAME(esd_open_sound) (NULL); if (connection >= 0) { available = 1; SDL_NAME(esd_close) (connection); } UnloadESDLibrary(); return (available); } static void Audio_DeleteDevice(SDL_AudioDevice * device) { SDL_free(device->hidden); SDL_free(device); UnloadESDLibrary(); } static SDL_AudioDevice * Audio_CreateDevice(int devindex) { SDL_AudioDevice *this; /* Initialize all variables that we clean on shutdown */ LoadESDLibrary(); this = (SDL_AudioDevice *) SDL_malloc(sizeof(SDL_AudioDevice)); if (this) { SDL_memset(this, 0, (sizeof *this)); this->hidden = (struct SDL_PrivateAudioData *) SDL_malloc((sizeof *this->hidden)); } if ((this == NULL) || (this->hidden == NULL)) { SDL_OutOfMemory(); if (this) { SDL_free(this); } return (0); } SDL_memset(this->hidden, 0, (sizeof *this->hidden)); audio_fd = -1; /* Set the function pointers */ this->OpenAudio = ESD_OpenAudio; this->WaitAudio = ESD_WaitAudio; this->PlayAudio = ESD_PlayAudio; this->GetAudioBuf = ESD_GetAudioBuf; this->CloseAudio = ESD_CloseAudio; this->free = Audio_DeleteDevice; return this; } AudioBootStrap ESD_bootstrap = { ESD_DRIVER_NAME, "Enlightened Sound Daemon", Audio_Available, Audio_CreateDevice }; /* This function waits until it is possible to write a full sound buffer */ static void ESD_WaitAudio(_THIS) { Sint32 ticks; /* Check to see if the thread-parent process is still alive */ { static int cnt = 0; /* Note that this only works with thread implementations that use a different process id for each thread. */ if (parent && (((++cnt) % 10) == 0)) { /* Check every 10 loops */ if (kill(parent, 0) < 0) { this->enabled = 0; } } } /* Use timer for general audio synchronization */ ticks = ((Sint32) (next_frame - SDL_GetTicks())) - FUDGE_TICKS; if (ticks > 0) { SDL_Delay(ticks); } } static void ESD_PlayAudio(_THIS) { int written; /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(audio_fd, mixbuf, mixlen); if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) { SDL_Delay(1); /* Let a little CPU time go by */ } } while ((written < 0) && ((errno == 0) || (errno == EAGAIN) || (errno == EINTR))); /* Set the next write frame */ next_frame += frame_ticks; /* If we couldn't write, assume fatal error for now */ if (written < 0) { this->enabled = 0; } } static Uint8 * ESD_GetAudioBuf(_THIS) { return (mixbuf); } static void ESD_CloseAudio(_THIS) { if (mixbuf != NULL) { SDL_FreeAudioMem(mixbuf); mixbuf = NULL; } if (audio_fd >= 0) { SDL_NAME(esd_close) (audio_fd); audio_fd = -1; } } /* Try to get the name of the program */ static char * get_progname(void) { char *progname = NULL; #ifdef __LINUX__ FILE *fp; static char temp[BUFSIZ]; SDL_snprintf(temp, SDL_arraysize(temp), "/proc/%d/cmdline", getpid()); fp = fopen(temp, "r"); if (fp != NULL) { if (fgets(temp, sizeof(temp) - 1, fp)) { progname = SDL_strrchr(temp, '/'); if (progname == NULL) { progname = temp; } else { progname = progname + 1; } } fclose(fp); } #endif return (progname); } static int ESD_OpenAudio(_THIS, SDL_AudioSpec * spec) { esd_format_t format; /* Convert audio spec to the ESD audio format */ format = (ESD_STREAM | ESD_PLAY); switch (spec->format & 0xFF) { case 8: format |= ESD_BITS8; break; case 16: format |= ESD_BITS16; break; default: SDL_SetError("Unsupported ESD audio format"); return (-1); } if (spec->channels == 1) { format |= ESD_MONO; } else { format |= ESD_STEREO; } #if 0 spec->samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ #endif /* Open a connection to the ESD audio server */ audio_fd = SDL_NAME(esd_play_stream) (format, spec->freq, NULL, get_progname()); if (audio_fd < 0) { SDL_SetError("Couldn't open ESD connection"); return (-1); } /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(spec); frame_ticks = (float) (spec->samples * 1000) / spec->freq; next_frame = SDL_GetTicks() + frame_ticks; /* Allocate mixing buffer */ mixlen = spec->size; mixbuf = (Uint8 *) SDL_AllocAudioMem(mixlen); if (mixbuf == NULL) { return (-1); } SDL_memset(mixbuf, spec->silence, spec->size); /* Get the parent process id (we're the parent of the audio thread) */ parent = getpid(); /* We're ready to rock and roll. :-) */ return (0); } /* vi: set ts=4 sw=4 expandtab: */