Mercurial > sdl-ios-xcode
view src/video/fbcon/SDL_fbelo.h @ 4095:f733c048a94f SDL-1.2
Date: Mon, 24 Sep 2007 17:54:58 +0200
From: Christopher GAUTIER <krys via.ecp.fr>
To: sdl@lists.libsdl.org
Subject: [SDL] SDL_INPUT_LINUXEV vs SDL_JOYSTICK_LINUXEVHello all,
There seems to be a slight inconsistency between the SDL_INPUT_LINUXEV
define (used in src/joystick/linux/), and SDL_JOYSTICK_LINUXEV defined
in include/SDL_config.h.
SDL_JOYSTICK_LINUXEV is never used, and SDL_INPUT_LINUXEV is not
mentioned in SDL_config.h.in (though set by the ./configure script).
This has the unfortunate effect of breaking the joystick detection on linux
boxes where /dev/input/event* is defined, but not /dev/(input/)?js*.
Trivial patch included.
Cheers.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Tue, 25 Sep 2007 09:59:26 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef SDL_fbelo_h #define SDL_fbelo_h #include "SDL_fbvideo.h" /* ELO */ #define ELO_PACKET_SIZE 10 #define ELO_START_BYTE 'U' /* eloConvertXY Convert the raw coordinates from the ELO controller to a screen position. */ void eloConvertXY(_THIS, int *dx, int *dy); /* eloInitController(int fd) Initialize the ELO serial touchscreen controller */ int eloInitController(int fd); /* eloParsePacket extract position and button state from a packet */ int eloParsePacket(unsigned char* mousebuf, int* dx, int* dy, int* button_state); /* eloReadPosition read a packet and get the cursor position */ int eloReadPosition(_THIS, int fd, int* x, int* y, int* button_state, int* realx, int* realy); #endif /* SDL_fbelo_h */