view docs/html/sdlcreateyuvoverlay.html @ 334:f65715bd8ad8

Fixed DirectX fullscreen gamma control (thanks John!)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 09 Apr 2002 23:49:06 +0000
parents e5bc29de3f0a
children 355632dca928
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><H1
><A
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>SDL_CreateYUVOverlay</A
></H1
><DIV
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><A
NAME="AEN2424"
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><H2
>Name</H2
>SDL_CreateYUVOverlay&nbsp;--&nbsp;Create a YUV video overlay</DIV
><DIV
CLASS="REFSYNOPSISDIV"
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NAME="AEN2427"
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><H2
>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>SDL_Overlay *<B
CLASS="FSFUNC"
>SDL_CreateYUVOverlay</B
></CODE
>(int width, int height, Uint32 format, SDL_Surface *display);</CODE
></P
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><H2
>Description</H2
><P
><TT
CLASS="FUNCTION"
>SDL_CreateYUVOverlay</TT
> creates a YUV overlay of the specified <TT
CLASS="PARAMETER"
><I
>width</I
></TT
>, <TT
CLASS="PARAMETER"
><I
>height</I
></TT
> and <TT
CLASS="PARAMETER"
><I
>format</I
></TT
> (see <A
HREF="sdloverlay.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Overlay</SPAN
></A
> for a list of available formats), for the provided <TT
CLASS="PARAMETER"
><I
>display</I
></TT
>. A <A
HREF="sdloverlay.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Overlay</SPAN
></A
> structure is returned.</P
><P
>The term 'overlay' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed.</P
></DIV
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><H2
>See Also</H2
><P
><A
HREF="sdloverlay.html"
><SPAN
CLASS="STRUCTNAME"
>SDL_Overlay</SPAN
></A
>,
<A
HREF="sdldisplayyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_DisplayYUVOverlay</TT
></A
>,
<A
HREF="sdlfreeyuvoverlay.html"
><TT
CLASS="FUNCTION"
>SDL_FreeYUVOverlay</TT
></A
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