Mercurial > sdl-ios-xcode
view test/testnativecocoa.m @ 3596:f638ded38b8a
Added SDL_RenderClear() as a fast method of clearing the screen to the drawing color.
Renamed SDL_RenderPoint() and SDL_RenderLine() to SDL_RenderDrawPoint() and SDL_RenderDrawLine().
Added API for rectangle drawing (as opposed to filling)
Added placeholder API functions for circles and ellipses ... I'm not sure whether these will stay.
Optimized software line drawing quite a bit.
Added support for Wu's anti-aliased line drawing, currently disabled by default.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 23 Dec 2009 01:55:00 +0000 |
parents | 089a77aebb7d |
children |
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#include "testnative.h" #ifdef TEST_NATIVE_COCOA #include <Cocoa/Cocoa.h> static void *CreateWindowCocoa(int w, int h); static void DestroyWindowCocoa(void *window); NativeWindowFactory CocoaWindowFactory = { "cocoa", CreateWindowCocoa, DestroyWindowCocoa }; static void *CreateWindowCocoa(int w, int h) { NSAutoreleasePool *pool; NSWindow *nswindow; NSRect rect; unsigned int style; pool = [[NSAutoreleasePool alloc] init]; rect.origin.x = 0; rect.origin.y = 0; rect.size.width = w; rect.size.height = h; rect.origin.y = CGDisplayPixelsHigh(kCGDirectMainDisplay) - rect.origin.y - rect.size.height; style = (NSTitledWindowMask|NSClosableWindowMask|NSMiniaturizableWindowMask); nswindow = [[NSWindow alloc] initWithContentRect:rect styleMask:style backing:NSBackingStoreBuffered defer:FALSE]; [nswindow makeKeyAndOrderFront:nil]; [pool release]; return nswindow; } static void DestroyWindowCocoa(void *window) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; NSWindow *nswindow = (NSWindow *)window; [nswindow close]; [pool release]; } #endif