Mercurial > sdl-ios-xcode
view src/video/windx5/SDL_dx5yuv_c.h @ 4396:f5d3f7fa071d SDL-1.2
1.2 pulseaudio: make some function pointers static.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Sun, 17 Jan 2010 05:17:59 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the DirectDraw implementation of YUV video overlays */ #include "SDL_video.h" #include "../wincommon/SDL_lowvideo.h" #include "SDL_dx5video.h" extern SDL_Overlay *DX5_CreateYUVOverlay(_THIS, int width, int height, Uint32 format, SDL_Surface *display); extern int DX5_LockYUVOverlay(_THIS, SDL_Overlay *overlay); extern void DX5_UnlockYUVOverlay(_THIS, SDL_Overlay *overlay); extern int DX5_DisplayYUVOverlay(_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst); extern void DX5_FreeYUVOverlay(_THIS, SDL_Overlay *overlay);