Mercurial > sdl-ios-xcode
view touchTest/touchPong.c @ 4639:f5cd4b6231ba
Added Test Directory. Touch input works in touchSimp for wacom bamboo fun on Ubuntu linux. Not yet integrated into library. Should support other touch devices and other linux distros, but not tested on anything else.
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Mon, 24 May 2010 23:44:24 -0400 |
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#include <stdio.h> #include <SDL.h> #include <math.h> #include <linux/input.h> #include <fcntl.h> #define PI 3.1415926535897 #define WIDTH 640 #define HEIGHT 480 #define BPP 4 #define DEPTH 32 #define MAX_FINGERS 2 int mousx,mousy; int keystat[512]; int bstatus; typedef struct { int x,y; } Point; Point finger[MAX_FINGERS]; //Pong Code Point ball,ballv; void handler (int sig) { printf ("\nexiting...(%d)\n", sig); exit (0); } void perror_exit (char *error) { perror (error); handler (9); } void setpix(SDL_Surface *screen, int x, int y, int col) { Uint32 *pixmem32; Uint32 colour; if((unsigned)x > screen->w) return; if((unsigned)y > screen->h) return; colour = SDL_MapRGB( screen->format, (col>>16)&0xFF, (col>>8)&0xFF, col&0xFF); pixmem32 = (Uint32*) screen->pixels + y*screen->pitch/BPP + x; *pixmem32 = colour; } void drawCircle(SDL_Surface* screen,int x,int y,int r,int c) { float a; for(a=0;a<2*PI;a+=1.f/(float)r) { setpix(screen,(int)(x+r*cos(a)),(int)(y+r*sin(a)),c); } } void DrawScreen(SDL_Surface* screen, int h) { int x, y, xm,ym,c; if(SDL_MUSTLOCK(screen)) { if(SDL_LockSurface(screen) < 0) return; } for(y = 0; y < screen->h; y++ ) { for( x = 0; x < screen->w; x++ ) { //setpixel(screen, x, y, (x*x)/256+3*y+h, (y*y)/256+x+h, h); //xm = (x+h)%screen->w; //ym = (y+h)%screen->w; //c = sin(h/256*2*PI)*x*y/screen->w/screen->h; //setpix(screen,x,y,255*sin(xm/screen->w*2*PI),sin(h/255*2*PI)*255*y/screen->h,c); setpix(screen,x,y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255); } } drawCircle(screen,mousx,mousy,30,0xFFFFFF); int i; for(i=0;i<MAX_FINGERS;i++) drawCircle(screen,finger[i].x,finger[i].y,30,0xFFFFFF); drawCircle(screen,ball.x,ball.y,30,0xFF00FF); if(SDL_MUSTLOCK(screen)) SDL_UnlockSurface(screen); SDL_Flip(screen); } SDL_Surface* initScreen(int width,int height) { return SDL_SetVideoMode(width, height, DEPTH, SDL_HWSURFACE | SDL_RESIZABLE); } int main(int argc, char* argv[]) { struct input_event ev[64]; int fd, rd, value, size = sizeof (struct input_event); char name[256] = "Unknown"; char *device = NULL; //Setup check if (argv[1] == NULL){ printf("Please specify (on the command line) the path to the dev event interface device\n"); exit (0); } if ((getuid ()) != 0) printf ("You are not root! This may not work...\n"); if (argc > 1) device = argv[1]; //Open Device if ((fd = open (device, O_RDONLY)) == -1) printf ("%s is not a vaild device.\n", device); //Print Device Name ioctl (fd, EVIOCGNAME (sizeof (name)), name); printf ("Reading From : %s (%s)\n", device, name); SDL_Surface *screen; SDL_Event event; int keypress = 0; int h=0,s=1,i,j; int tx,ty,curf=0; memset(keystat,0,512*sizeof(keystat[0])); if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1; if (!(screen = initScreen(WIDTH,HEIGHT))) { SDL_Quit(); return 1; } ball.x = screen->w/2; ball.y = screen->h/2; ballv.x = -3; ballv.y = 1; while(!keystat[27]) { //Poll SDL while(SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: keystat[27] = 1; break; case SDL_KEYDOWN: //printf("%i\n",event.key.keysym.sym); keystat[event.key.keysym.sym] = 1; //keypress = 1; break; case SDL_KEYUP: //printf("%i\n",event.key.keysym.sym); keystat[event.key.keysym.sym] = 0; //keypress = 1; break; case SDL_VIDEORESIZE: if (!(screen = initScreen(event.resize.w, event.resize.h))) { SDL_Quit(); return 1; } break; case SDL_MOUSEMOTION: mousx = event.motion.x; mousy = event.motion.y; break; case SDL_MOUSEBUTTONDOWN: bstatus |= (1<<(event.button.button-1)); break; case SDL_MOUSEBUTTONUP: bstatus &= ~(1<<(event.button.button-1)); break; } } //poll for Touch <- Goal: make this a case: if ((rd = read (fd, ev, size * 64)) < size) perror_exit ("read()"); //printf("time: %i\n type: %X\n code: %X\n value: %i\n ", // ev->time,ev->type,ev->code,ev->value); for (i = 0; i < rd / sizeof(struct input_event); i++) switch (ev[i].type) { case EV_ABS: if(ev[i].code == ABS_X) tx = ev[i].value; else if (ev[i].code == ABS_Y) ty = ev[i].value; else if (ev[i].code == ABS_MISC) { //printf("Misc:type: %X\n code: %X\n value: %i\n ", // ev[i].type,ev[i].code,ev[i].value); } break; case EV_MSC: if(ev[i].code == MSC_SERIAL) curf = ev[i].value; break; case EV_SYN: curf -= 1; if(tx >= 0) finger[curf].x = tx; if(ty >= 0) finger[curf].y = ty; //printf("Synched: %i tx: %i, ty: %i\n",curf,finger[curf].x,finger[curf].y); tx = -1; ty = -1; break; } //Pong code ball.x += ballv.x; ball.y += ballv.y; for(i=0;i<MAX_FINGERS;i++) { if(finger[i].x > 0 || finger[i].y > 0) { int d2 = (finger[i].x-ball.x)*(finger[i].x-ball.x) + (finger[i].y-ball.y)*(finger[i].y-ball.y); ballv.x += (50*(ball.x-finger[i].x))/d2; ballv.y += (30*(ball.y-finger[i].y))/d2; } } if((unsigned int)ball.x > screen->w){ ball.x = screen->w/2; ball.y = screen->h/2; ballv.x = -3; ballv.y = 1; } if((unsigned int)ball.y > screen->h) ballv.y *= -1; printf("(%i,%i)\n",ball.x,ball.y); //And draw DrawScreen(screen,h); /* for(i=0;i<512;i++) if(keystat[i]) printf("%i\n",i); printf("Buttons:%i\n",bstatus); */ } SDL_Quit(); return 0; }