Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32video.h @ 4639:f5cd4b6231ba
Added Test Directory. Touch input works in touchSimp for wacom bamboo fun on Ubuntu linux. Not yet integrated into library. Should support other touch devices and other linux distros, but not tested on anything else.
author | Jim Grandpre <jim.tla@gmail.com> |
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date | Mon, 24 May 2010 23:44:24 -0400 |
parents | 1bceff8f008f |
children | 3e69e077cb95 7ad7a473b086 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_win32video_h #define _SDL_win32video_h #include "../SDL_sysvideo.h" #define WIN32_LEAN_AND_MEAN #define STRICT #define UNICODE #undef WINVER #define WINVER 0x500 /* Need 0x410 for AlphaBlend() and 0x500 for EnumDisplayDevices() */ #include <windows.h> #if SDL_VIDEO_RENDER_D3D //#include <d3d9.h> #define D3D_DEBUG_INFO #include "d3d9.h" #endif #if SDL_VIDEO_RENDER_DDRAW /* WIN32_LEAN_AND_MEAN was defined, so we have to include this by hand */ #include <objbase.h> #include "ddraw.h" #endif #include "wactab/wintab.h" #define PACKETDATA ( PK_X | PK_Y | PK_BUTTONS | PK_NORMAL_PRESSURE | PK_CURSOR) #define PACKETMODE 0 #include "wactab/pktdef.h" #include "SDL_win32events.h" #include "SDL_win32gamma.h" #include "SDL_win32keyboard.h" #include "SDL_win32modes.h" #include "SDL_win32mouse.h" #include "SDL_win32opengl.h" #include "SDL_win32window.h" #ifdef UNICODE #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "UCS-2", (char *)S, (SDL_wcslen(S)+1)*sizeof(WCHAR)) #define WIN_UTF8ToString(S) (WCHAR *)SDL_iconv_string("UCS-2", "UTF-8", (char *)S, SDL_strlen(S)+1) #else #define WIN_StringToUTF8(S) SDL_iconv_string("UTF-8", "ASCII", (char *)S, (SDL_strlen(S)+1)) #define WIN_UTF8ToString(S) SDL_iconv_string("ASCII", "UTF-8", (char *)S, SDL_strlen(S)+1) #endif /* Private display data */ typedef struct SDL_VideoData { #if SDL_VIDEO_RENDER_D3D HANDLE d3dDLL; IDirect3D9 *d3d; #endif #if SDL_VIDEO_RENDER_DDRAW HANDLE ddrawDLL; IDirectDraw *ddraw; #endif /* *INDENT-OFF* */ /* Function pointers for the Wacom API */ HANDLE wintabDLL; UINT (*WTInfoA) (UINT, UINT, LPVOID); HCTX (*WTOpenA) (HWND, LPLOGCONTEXTA, BOOL); int (*WTPacket) (HCTX, UINT, LPVOID); BOOL (*WTClose) (HCTX); /* *INDENT-ON* */ int keyboard; const SDL_scancode *key_layout; } SDL_VideoData; #endif /* _SDL_win32video_h */ /* vi: set ts=4 sw=4 expandtab: */